1 /*        $NetBSD: luaconf.h,v 1.25 2023/06/08 21:12:08 nikita Exp $  */
2 
3 /*
4 ** Id: luaconf.h
5 ** Configuration file for Lua
6 ** See Copyright Notice in lua.h
7 */
8 
9 
10 #ifndef luaconf_h
11 #define luaconf_h
12 
13 #ifndef _KERNEL
14 #include <limits.h>
15 #include <stddef.h>
16 #else /* _KERNEL */
17 #include <machine/limits.h>
18 #include <sys/systm.h>
19 #endif /* _KERNEL */
20 
21 
22 /*
23 ** ===================================================================
24 ** General Configuration File for Lua
25 **
26 ** Some definitions here can be changed externally, through the compiler
27 ** (e.g., with '-D' options): They are commented out or protected
28 ** by '#if !defined' guards. However, several other definitions
29 ** should be changed directly here, either because they affect the
30 ** Lua ABI (by making the changes here, you ensure that all software
31 ** connected to Lua, such as C libraries, will be compiled with the same
32 ** configuration); or because they are seldom changed.
33 **
34 ** Search for "@@" to find all configurable definitions.
35 ** ===================================================================
36 */
37 
38 
39 /*
40 ** {====================================================================
41 ** System Configuration: macros to adapt (if needed) Lua to some
42 ** particular platform, for instance restricting it to C89.
43 ** =====================================================================
44 */
45 
46 /*
47 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
48 ** Define it if you want Lua to avoid the use of a few C99 features
49 ** or Windows-specific features on Windows.
50 */
51 /* #define LUA_USE_C89 */
52 
53 
54 /*
55 ** By default, Lua on Windows use (some) specific Windows features
56 */
57 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
58 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
59 #endif
60 
61 
62 #if defined(LUA_USE_WINDOWS)
63 #define LUA_DL_DLL  /* enable support for DLL */
64 #define LUA_USE_C89 /* broadly, Windows is C89 */
65 #endif
66 
67 
68 #if defined(LUA_USE_LINUX)
69 #define LUA_USE_POSIX
70 #define LUA_USE_DLOPEN                  /* needs an extra library: -ldl */
71 #endif
72 
73 
74 #if defined(LUA_USE_MACOSX)
75 #define LUA_USE_POSIX
76 #define LUA_USE_DLOPEN                  /* MacOS does not need -ldl */
77 #endif
78 
79 
80 #if defined(LUA_USE_IOS)
81 #define LUA_USE_POSIX
82 #define LUA_USE_DLOPEN
83 #endif
84 
85 
86 /*
87 @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
88 */
89 #define LUAI_IS32INT          ((UINT_MAX >> 30) >= 3)
90 
91 /* }================================================================== */
92 
93 
94 
95 /*
96 ** {==================================================================
97 ** Configuration for Number types. These options should not be
98 ** set externally, because any other code connected to Lua must
99 ** use the same configuration.
100 ** ===================================================================
101 */
102 
103 /*
104 @@ LUA_INT_TYPE defines the type for Lua integers.
105 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
106 ** Lua should work fine with any mix of these options supported
107 ** by your C compiler. The usual configurations are 64-bit integers
108 ** and 'double' (the default), 32-bit integers and 'float' (for
109 ** restricted platforms), and 'long'/'double' (for C compilers not
110 ** compliant with C99, which may not have support for 'long long').
111 */
112 
113 /* predefined options for LUA_INT_TYPE */
114 #define LUA_INT_INT           1
115 #define LUA_INT_LONG                    2
116 #define LUA_INT_LONGLONG      3
117 
118 /* predefined options for LUA_FLOAT_TYPE */
119 #define LUA_FLOAT_FLOAT                 1
120 #define LUA_FLOAT_DOUBLE      2
121 #define LUA_FLOAT_LONGDOUBLE  3
122 
123 
124 /* Default configuration ('long long' and 'double', for 64-bit Lua) */
125 #define LUA_INT_DEFAULT                 LUA_INT_LONGLONG
126 #define LUA_FLOAT_DEFAULT     LUA_FLOAT_DOUBLE
127 
128 
129 /*
130 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
131 */
132 #define LUA_32BITS  0
133 
134 
135 /*
136 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
137 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
138 ** not need to use this case.
139 */
140 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
141 #define LUA_C89_NUMBERS                 1
142 #else
143 #define LUA_C89_NUMBERS                 0
144 #endif
145 
146 
147 #if LUA_32BITS                /* { */
148 /*
149 ** 32-bit integers and 'float'
150 */
151 #if LUAI_IS32INT  /* use 'int' if big enough */
152 #define LUA_INT_TYPE          LUA_INT_INT
153 #else  /* otherwise use 'long' */
154 #define LUA_INT_TYPE          LUA_INT_LONG
155 #endif
156 #define LUA_FLOAT_TYPE        LUA_FLOAT_FLOAT
157 
158 #elif LUA_C89_NUMBERS         /* }{ */
159 /*
160 ** largest types available for C89 ('long' and 'double')
161 */
162 #define LUA_INT_TYPE          LUA_INT_LONG
163 #define LUA_FLOAT_TYPE        LUA_FLOAT_DOUBLE
164 
165 #else               /* }{ */
166 /* use defaults */
167 
168 #define LUA_INT_TYPE          LUA_INT_DEFAULT
169 #define LUA_FLOAT_TYPE        LUA_FLOAT_DEFAULT
170 
171 #endif                                  /* } */
172 
173 
174 /* }================================================================== */
175 
176 
177 
178 /*
179 ** {==================================================================
180 ** Configuration for Paths.
181 ** ===================================================================
182 */
183 
184 /*
185 ** LUA_PATH_SEP is the character that separates templates in a path.
186 ** LUA_PATH_MARK is the string that marks the substitution points in a
187 ** template.
188 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
189 ** directory.
190 */
191 #define LUA_PATH_SEP            ";"
192 #define LUA_PATH_MARK           "?"
193 #define LUA_EXEC_DIR            "!"
194 
195 
196 /*
197 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
198 ** Lua libraries.
199 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
200 ** C libraries.
201 ** CHANGE them if your machine has a non-conventional directory
202 ** hierarchy or if you want to install your libraries in
203 ** non-conventional directories.
204 */
205 
206 #define LUA_VDIR    LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
207 #if defined(_WIN32) /* { */
208 /*
209 ** In Windows, any exclamation mark ('!') in the path is replaced by the
210 ** path of the directory of the executable file of the current process.
211 */
212 #define LUA_LDIR    "!\\lua\\"
213 #define LUA_CDIR    "!\\"
214 #define LUA_SHRDIR  "!\\..\\share\\lua\\" LUA_VDIR "\\"
215 
216 #if !defined(LUA_PATH_DEFAULT)
217 #define LUA_PATH_DEFAULT  \
218                     LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
219                     LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
220                     LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
221                     ".\\?.lua;" ".\\?\\init.lua"
222 #endif
223 
224 #if !defined(LUA_CPATH_DEFAULT)
225 #define LUA_CPATH_DEFAULT \
226                     LUA_CDIR"?.dll;" \
227                     LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
228                     LUA_CDIR"loadall.dll;" ".\\?.dll"
229 #endif
230 
231 #else                         /* }{ */
232 
233 #define LUA_ROOT    "/usr/local/"
234 #define LUA_LDIR    LUA_ROOT "share/lua/" LUA_VDIR "/"
235 #define LUA_CDIR    LUA_ROOT "lib/lua/" LUA_VDIR "/"
236 
237 #if !defined(LUA_PATH_DEFAULT)
238 #define LUA_PATH_DEFAULT  \
239                     LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
240                     LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
241                     "./?.lua;" "./?/init.lua"
242 #endif
243 
244 #if !defined(LUA_CPATH_DEFAULT)
245 #define LUA_CPATH_DEFAULT \
246                     LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
247 #endif
248 
249 #endif                        /* } */
250 
251 
252 /*
253 @@ LUA_DIRSEP is the directory separator (for submodules).
254 ** CHANGE it if your machine does not use "/" as the directory separator
255 ** and is not Windows. (On Windows Lua automatically uses "\".)
256 */
257 #if !defined(LUA_DIRSEP)
258 
259 #if defined(_WIN32)
260 #define LUA_DIRSEP  "\\"
261 #else
262 #define LUA_DIRSEP  "/"
263 #endif
264 
265 #endif
266 
267 /* }================================================================== */
268 
269 
270 /*
271 ** {==================================================================
272 ** Marks for exported symbols in the C code
273 ** ===================================================================
274 */
275 
276 /*
277 @@ LUA_API is a mark for all core API functions.
278 @@ LUALIB_API is a mark for all auxiliary library functions.
279 @@ LUAMOD_API is a mark for all standard library opening functions.
280 ** CHANGE them if you need to define those functions in some special way.
281 ** For instance, if you want to create one Windows DLL with the core and
282 ** the libraries, you may want to use the following definition (define
283 ** LUA_BUILD_AS_DLL to get it).
284 */
285 #if defined(LUA_BUILD_AS_DLL) /* { */
286 
287 #if defined(LUA_CORE) || defined(LUA_LIB)         /* { */
288 #define LUA_API __declspec(dllexport)
289 #else                                                       /* }{ */
290 #define LUA_API __declspec(dllimport)
291 #endif                                                      /* } */
292 
293 #else                                   /* }{ */
294 
295 #define LUA_API               extern
296 
297 #endif                                  /* } */
298 
299 
300 /*
301 ** More often than not the libs go together with the core.
302 */
303 #define LUALIB_API  LUA_API
304 #define LUAMOD_API  LUA_API
305 
306 
307 /*
308 @@ LUAI_FUNC is a mark for all extern functions that are not to be
309 ** exported to outside modules.
310 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
311 ** none of which to be exported to outside modules (LUAI_DDEF for
312 ** definitions and LUAI_DDEC for declarations).
313 ** CHANGE them if you need to mark them in some special way. Elf/gcc
314 ** (versions 3.2 and later) mark them as "hidden" to optimize access
315 ** when Lua is compiled as a shared library. Not all elf targets support
316 ** this attribute. Unfortunately, gcc does not offer a way to check
317 ** whether the target offers that support, and those without support
318 ** give a warning about it. To avoid these warnings, change to the
319 ** default definition.
320 */
321 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
322     defined(__ELF__)                    /* { */
323 #define LUAI_FUNC   __attribute__((visibility("internal"))) extern
324 #else                                   /* }{ */
325 #define LUAI_FUNC   extern
326 #endif                                  /* } */
327 
328 #define LUAI_DDEC(dec)        LUAI_FUNC dec
329 #define LUAI_DDEF   /* empty */
330 
331 /* }================================================================== */
332 
333 
334 /*
335 ** {==================================================================
336 ** Compatibility with previous versions
337 ** ===================================================================
338 */
339 
340 /*
341 @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
342 ** You can define it to get all options, or change specific options
343 ** to fit your specific needs.
344 */
345 #if defined(LUA_COMPAT_5_3)   /* { */
346 
347 /*
348 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
349 ** functions in the mathematical library.
350 ** (These functions were already officially removed in 5.3;
351 ** nevertheless they are still available here.)
352 */
353 #define LUA_COMPAT_MATHLIB
354 
355 /*
356 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
357 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
358 ** luaL_checkint, luaL_checklong, etc.)
359 ** (These macros were also officially removed in 5.3, but they are still
360 ** available here.)
361 */
362 #define LUA_COMPAT_APIINTCASTS
363 
364 
365 /*
366 @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
367 ** using '__lt'.
368 */
369 #define LUA_COMPAT_LT_LE
370 
371 
372 /*
373 @@ The following macros supply trivial compatibility for some
374 ** changes in the API. The macros themselves document how to
375 ** change your code to avoid using them.
376 ** (Once more, these macros were officially removed in 5.3, but they are
377 ** still available here.)
378 */
379 #define lua_strlen(L,i)                 lua_rawlen(L, (i))
380 
381 #define lua_objlen(L,i)                 lua_rawlen(L, (i))
382 
383 #define lua_equal(L,idx1,idx2)                    lua_compare(L,(idx1),(idx2),LUA_OPEQ)
384 #define lua_lessthan(L,idx1,idx2)       lua_compare(L,(idx1),(idx2),LUA_OPLT)
385 
386 #endif                                  /* } */
387 
388 /* }================================================================== */
389 
390 
391 
392 /*
393 ** {==================================================================
394 ** Configuration for Numbers (low-level part).
395 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
396 ** satisfy your needs.
397 ** ===================================================================
398 */
399 
400 #ifndef _KERNEL
401 /*
402 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
403 @@ over a floating number.
404 @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
405 ** by prefixing it with one of FLT/DBL/LDBL.
406 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
407 @@ LUA_NUMBER_FMT is the format for writing floats.
408 @@ lua_number2str converts a float to a string.
409 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
410 @@ l_floor takes the floor of a float.
411 @@ lua_str2number converts a decimal numeral to a number.
412 */
413 
414 
415 /* The following definitions are good for most cases here */
416 
417 #define l_floor(x)            (l_mathop(floor)(x))
418 
419 #define lua_number2str(s,sz,n)  \
420           l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
421 
422 /*
423 @@ lua_numbertointeger converts a float number with an integral value
424 ** to an integer, or returns 0 if float is not within the range of
425 ** a lua_Integer.  (The range comparisons are tricky because of
426 ** rounding. The tests here assume a two-complement representation,
427 ** where MININTEGER always has an exact representation as a float;
428 ** MAXINTEGER may not have one, and therefore its conversion to float
429 ** may have an ill-defined value.)
430 */
431 #define lua_numbertointeger(n,p) \
432   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
433    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
434       (*(p) = (LUA_INTEGER)(n), 1))
435 
436 
437 /* now the variable definitions */
438 
439 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT             /* { single float */
440 
441 #define LUA_NUMBER  float
442 
443 #define l_floatatt(n)                   (FLT_##n)
444 
445 #define LUAI_UACNUMBER        double
446 
447 #define LUA_NUMBER_FRMLEN     ""
448 #define LUA_NUMBER_FMT                  "%.7g"
449 
450 #define l_mathop(op)                    op##f
451 
452 #define lua_str2number(s,p)   strtof((s), (p))
453 
454 
455 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE      /* }{ long double */
456 
457 #define LUA_NUMBER  long double
458 
459 #define l_floatatt(n)                   (LDBL_##n)
460 
461 #define LUAI_UACNUMBER        long double
462 
463 #define LUA_NUMBER_FRMLEN     "L"
464 #define LUA_NUMBER_FMT                  "%.19Lg"
465 
466 #define l_mathop(op)                    op##l
467 
468 #define lua_str2number(s,p)   strtold((s), (p))
469 
470 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE          /* }{ double */
471 
472 #define LUA_NUMBER  double
473 
474 #define l_floatatt(n)                   (DBL_##n)
475 
476 #define LUAI_UACNUMBER        double
477 
478 #define LUA_NUMBER_FRMLEN     ""
479 #define LUA_NUMBER_FMT                  "%.14g"
480 
481 #define l_mathop(op)                    op
482 
483 #define lua_str2number(s,p)   strtod((s), (p))
484 
485 #else                                                       /* }{ */
486 
487 #error "numeric float type not defined"
488 
489 #endif                                            /* } */
490 #endif /*_KERNEL */
491 
492 
493 
494 /*
495 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
496 @@ LUAI_UACINT is the result of a 'default argument promotion'
497 @@ over a LUA_INTEGER.
498 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
499 @@ LUA_INTEGER_FMT is the format for writing integers.
500 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
501 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
502 @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
503 @@ lua_integer2str converts an integer to a string.
504 */
505 
506 
507 /* The following definitions are good for most cases here */
508 
509 #define LUA_INTEGER_FMT                 "%" LUA_INTEGER_FRMLEN "d"
510 
511 #define LUAI_UACINT           LUA_INTEGER
512 
513 #define lua_integer2str(s,sz,n)  \
514           l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
515 
516 /*
517 ** use LUAI_UACINT here to avoid problems with promotions (which
518 ** can turn a comparison between unsigneds into a signed comparison)
519 */
520 #define LUA_UNSIGNED                    unsigned LUAI_UACINT
521 
522 
523 /* now the variable definitions */
524 
525 #if LUA_INT_TYPE == LUA_INT_INT                   /* { int */
526 
527 #define LUA_INTEGER           int
528 #define LUA_INTEGER_FRMLEN    ""
529 
530 #define LUA_MAXINTEGER                  INT_MAX
531 #define LUA_MININTEGER                  INT_MIN
532 
533 #define LUA_MAXUNSIGNED                 UINT_MAX
534 
535 #elif LUA_INT_TYPE == LUA_INT_LONG      /* }{ long */
536 
537 #define LUA_INTEGER           long
538 #define LUA_INTEGER_FRMLEN    "l"
539 
540 #define LUA_MAXINTEGER                  LONG_MAX
541 #define LUA_MININTEGER                  LONG_MIN
542 
543 #define LUA_MAXUNSIGNED                 ULONG_MAX
544 
545 #elif LUA_INT_TYPE == LUA_INT_LONGLONG  /* }{ long long */
546 
547 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
548 #if defined(LLONG_MAX)                  /* { */
549 /* use ISO C99 stuff */
550 
551 #define LUA_INTEGER           long long
552 #define LUA_INTEGER_FRMLEN    "ll"
553 
554 #define LUA_MAXINTEGER                  LLONG_MAX
555 #define LUA_MININTEGER                  LLONG_MIN
556 
557 #define LUA_MAXUNSIGNED                 ULLONG_MAX
558 
559 #elif defined(LUA_USE_WINDOWS) /* }{ */
560 /* in Windows, can use specific Windows types */
561 
562 #define LUA_INTEGER           __int64
563 #define LUA_INTEGER_FRMLEN    "I64"
564 
565 #define LUA_MAXINTEGER                  _I64_MAX
566 #define LUA_MININTEGER                  _I64_MIN
567 
568 #define LUA_MAXUNSIGNED                 _UI64_MAX
569 
570 #else                                   /* }{ */
571 
572 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
573   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
574 
575 #endif                                  /* } */
576 
577 #else                                   /* }{ */
578 
579 #error "numeric integer type not defined"
580 
581 #endif                                  /* } */
582 
583 /* }================================================================== */
584 
585 
586 /*
587 ** {==================================================================
588 ** Dependencies with C99 and other C details
589 ** ===================================================================
590 */
591 
592 /*
593 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
594 ** (All uses in Lua have only one format item.)
595 */
596 #if !defined(LUA_USE_C89)
597 #define l_sprintf(s,sz,f,i)   snprintf(s,sz,f,i)
598 #else
599 #define l_sprintf(s,sz,f,i)   ((void)(sz), sprintf(s,f,i))
600 #endif
601 
602 
603 /*
604 @@ lua_strx2number converts a hexadecimal numeral to a number.
605 ** In C99, 'strtod' does that conversion. Otherwise, you can
606 ** leave 'lua_strx2number' undefined and Lua will provide its own
607 ** implementation.
608 */
609 #if !defined(LUA_USE_C89)
610 #define lua_strx2number(s,p)            lua_str2number(s,p)
611 #endif
612 
613 
614 /*
615 @@ lua_pointer2str converts a pointer to a readable string in a
616 ** non-specified way.
617 */
618 #define lua_pointer2str(buff,sz,p)      l_sprintf(buff,sz,"%p",p)
619 
620 
621 /*
622 @@ lua_number2strx converts a float to a hexadecimal numeral.
623 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
624 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
625 ** provide its own implementation.
626 */
627 #if !defined(LUA_USE_C89)
628 #define lua_number2strx(L,b,sz,f,n)  \
629           ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
630 #endif
631 
632 
633 /*
634 ** 'strtof' and 'opf' variants for math functions are not valid in
635 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
636 ** availability of these variants. ('math.h' is already included in
637 ** all files that use these macros.)
638 */
639 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
640 #undef l_mathop  /* variants not available */
641 #undef lua_str2number
642 #define l_mathop(op)                    (lua_Number)op  /* no variant */
643 #define lua_str2number(s,p)   ((lua_Number)strtod((s), (p)))
644 #endif
645 
646 
647 /*
648 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
649 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
650 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
651 ** 'intptr_t' in C89)
652 */
653 #define LUA_KCONTEXT          ptrdiff_t
654 
655 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
656     __STDC_VERSION__ >= 199901L
657 #include <stdint.h>
658 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
659 #undef LUA_KCONTEXT
660 #define LUA_KCONTEXT          intptr_t
661 #endif
662 #endif
663 
664 
665 /*
666 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
667 ** Change that if you do not want to use C locales. (Code using this
668 ** macro must include the header 'locale.h'.)
669 */
670 #if !defined(lua_getlocaledecpoint)
671 #define lua_getlocaledecpoint()                   (localeconv()->decimal_point[0])
672 #endif
673 
674 
675 /*
676 ** macros to improve jump prediction, used mostly for error handling
677 ** and debug facilities. (Some macros in the Lua API use these macros.
678 ** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
679 ** code.)
680 */
681 #if !defined(luai_likely)
682 
683 #if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
684 #define luai_likely(x)                  (__builtin_expect(((x) != 0), 1))
685 #define luai_unlikely(x)      (__builtin_expect(((x) != 0), 0))
686 #else
687 #define luai_likely(x)                  (x)
688 #define luai_unlikely(x)      (x)
689 #endif
690 
691 #endif
692 
693 
694 #if defined(LUA_CORE) || defined(LUA_LIB)
695 /* shorter names for Lua's own use */
696 #define l_likely(x) luai_likely(x)
697 #define l_unlikely(x)         luai_unlikely(x)
698 #endif
699 
700 
701 
702 /* }================================================================== */
703 
704 
705 /*
706 ** {==================================================================
707 ** Language Variations
708 ** =====================================================================
709 */
710 
711 /*
712 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
713 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
714 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
715 ** coercion from strings to numbers.
716 */
717 /* #define LUA_NOCVTN2S */
718 /* #define LUA_NOCVTS2N */
719 
720 
721 /*
722 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
723 ** Define it as a help when debugging C code.
724 */
725 #if defined(LUA_USE_APICHECK)
726 #include <assert.h>
727 #define luai_apicheck(l,e)    assert(e)
728 #endif
729 
730 /* }================================================================== */
731 
732 
733 /*
734 ** {==================================================================
735 ** Macros that affect the API and must be stable (that is, must be the
736 ** same when you compile Lua and when you compile code that links to
737 ** Lua).
738 ** =====================================================================
739 */
740 
741 /*
742 @@ LUAI_MAXSTACK limits the size of the Lua stack.
743 ** CHANGE it if you need a different limit. This limit is arbitrary;
744 ** its only purpose is to stop Lua from consuming unlimited stack
745 ** space (and to reserve some numbers for pseudo-indices).
746 ** (It must fit into max(size_t)/32 and max(int)/2.)
747 */
748 #if LUAI_IS32INT
749 #define LUAI_MAXSTACK                   1000000
750 #else
751 #define LUAI_MAXSTACK                   15000
752 #endif
753 
754 
755 /*
756 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
757 ** a Lua state with very fast access.
758 ** CHANGE it if you need a different size.
759 */
760 #define LUA_EXTRASPACE                  (sizeof(void *))
761 
762 
763 /*
764 @@ LUA_IDSIZE gives the maximum size for the description of the source
765 ** of a function in debug information.
766 ** CHANGE it if you want a different size.
767 */
768 #define LUA_IDSIZE  60
769 
770 
771 /*
772 @@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
773 ** buffer system.
774 */
775 #ifdef _KERNEL
776 #define LUAL_BUFFERSIZE                 128
777 #else
778 #define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
779 #endif
780 
781 /* }================================================================== */
782 
783 
784 /*
785 @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
786 ** maximum alignment for the other items in that union.
787 */
788 #ifndef _KERNEL
789 #define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
790 #else /* _KERNEL */
791 #define LUAI_MAXALIGN  lua_Number n; void *s; lua_Integer i; long l
792 #endif
793 
794 /* }================================================================== */
795 
796 
797 
798 
799 
800 /* =================================================================== */
801 
802 /*
803 ** Local configuration. You can use this space to add your redefinitions
804 ** without modifying the main part of the file.
805 */
806 
807 #ifdef __NetBSD__
808 
809 #define LUA_STRFTIMEOPTIONS "aAbBcCdDeFgGhHIjklmMnprRsStTuUvVwWxXyYzZ%"
810 
811 /* Integer types */
812 #undef LUA_INTEGER
813 #undef LUA_INTEGER_FRMLEN
814 #undef LUA_UNSIGNED
815 #undef LUA_MAXUNSIGNED
816 #undef LUA_MAXINTEGER
817 #undef LUA_MININTEGER
818 
819 #define LUA_INTEGER           intmax_t
820 #define LUA_INTEGER_FRMLEN    "j"
821 #define LUA_UNSIGNED                    uintmax_t
822 #define LUA_MAXUNSIGNED                 UINTMAX_MAX
823 #define LUA_MAXINTEGER                  INTMAX_MAX
824 #define LUA_MININTEGER                  INTMAX_MIN
825 
826 /* Path */
827 #undef LUA_ROOT
828 #undef LUA_PATH_DEFAULT
829 #undef LUA_CPATH_DEFAULT
830 
831 #define LUA_ROOT    "/usr/"
832 #define LUA_PATH_DEFAULT  \
833                     LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
834                     LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
835 #define LUA_CPATH_DEFAULT \
836                     LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
837 
838 #ifndef _KERNEL
839 
840 #include <stdint.h>
841 
842 #else /* _KERNEL */
843 
844 #define LUA_NUMBER            LUA_INTEGER
845 #define LUA_NUMBER_FMT                  LUA_INTEGER_FMT
846 
847 #define l_mathlim(n)                    (0)
848 #define l_randomizePivot()    (~0)
849 
850 /* setjmp.h */
851 #define LUAI_THROW(L,c)                 longjmp(&((c)->b))
852 #define LUAI_TRY(L,c,a)                 if (setjmp(&((c)->b)) == 0) { a }
853 #define luai_jmpbuf           label_t
854 
855 /* time.h */
856 #include <sys/time.h>
857 #define time(p)                         (time_uptime)
858 
859 /* stdio.h */
860 #define lua_writestring(s,l)  printf("%s", (s))
861 #define lua_writeline()                 printf("\n")
862 
863 /* string.h */
864 #define strcoll strcmp
865 
866 /* stdlib.h */
867 #define abort()                         panic("Lua has aborted!")
868 
869 #endif /* _KERNEL */
870 
871 #endif /* __NetBSD__ */
872 
873 #endif
874 
875