Searched refs:_screen_acs_map (Results 1 – 7 of 7) sorted by relevance
98 SP_PARM->_screen_acs_map[j] = FALSE; in NCURSES_SP_NAME()194 SP->_screen_acs_map[i] = TRUE; in NCURSES_SP_NAME()209 SP->_screen_acs_map[UChar(acs_chars[i])] = TRUE; in NCURSES_SP_NAME()
1009 sp->_screen_acs_map[i] = TRUE; in drv_initacs()1024 sp->_screen_acs_map[UChar(acs_chars[i])] = TRUE; in drv_initacs()
189 FreeIfNeeded(sp->_screen_acs_map); in delscreen()302 || ((sp->_screen_acs_map = typeCalloc(bool, ACS_LEN)) == 0)) { in NCURSES_SP_NAME()316 || ((SP->_screen_acs_map = typeCalloc(bool, ACS_LEN)) == 0)) { in NCURSES_SP_NAME()
277 && SP_PARM->_screen_acs_map[CharOf(my_ch)]) { in PutAttrChar()281 && !SP_PARM->_screen_acs_map[CharOf(my_ch)] in PutAttrChar()
1201 sp->_screen_acs_map[table[n].acs_code] = TRUE; in drv_initacs()
1096 bool * _screen_acs_map; member
3608 + make SCREEN._acs_map and SCREEN._screen_acs_map pointers rather than3612 _screen_acs_map will have the same offset in both ncurses/ncursesw,4340 + add SP->_screen_acs_map[], used to ensure that mapping of missing