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Searched refs:HORSE (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/battlestar/
HDcommand6.c195 if (testbit(location[position].objects, HORSE)) { in ride()
200 clearbit(location[position].objects, HORSE); in ride()
204 setbit(location[position].objects, HORSE); in ride()
HDwords.c97 { "horse", HORSE, OBJECT, NULL },
98 { "stallion", HORSE, OBJECT, NULL },
HDdayobjs.c36 {236, HORSE},
HDextern.h127 #define HORSE 59 macro
/dragonfly/tools/tools/locale/etc/final-maps/
HDmap.UTF-870559 <HORSE> \xF0\x9F\x90\x8E