Searched refs:OPOTION (Results 1 – 7 of 7) sorted by relevance
| /dragonfly/games/larn/ |
| HD | store.c | 110 { 20, OPOTION, 0, 6 }, 111 { 90, OPOTION, 1, 5 }, 112 { 520, OPOTION, 2, 1 }, 113 { 100, OPOTION, 3, 2 }, 114 { 50, OPOTION, 4, 2 }, 115 { 150, OPOTION, 5, 2 }, 116 { 70, OPOTION, 6, 1 }, 117 { 30, OPOTION, 7, 7 }, 118 { 200, OPOTION, 8, 1 }, 119 { 50, OPOTION, 9, 1 }, [all …]
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| HD | main.c | 427 case OPOTION: in showwield() 450 case OPOTION: in showwield() 536 case OPOTION: in showquaff() 545 case OPOTION: in showquaff() 565 case OPOTION: in show3() 839 item[i][0] = OPOTION; in parse() 978 } else if (iven[i - 'a'] == OPOTION) { in wield() 1220 if (iven[i - 'a'] == OPOTION) { in quaff()
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| HD | global.c | 536 if (tmp != OPOTION) { in enchantarmor() 544 if (tmp != OPOTION) { in enchantarmor() 565 if (tmp != OPOTION) { in enchweapon() 724 case OPOTION: in adjustcvalues()
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| HD | object.c | 46 case OPOTION: in lookforobject() 666 if (take(OPOTION, pot) == 0) in opotion() 1046 if (iven[i] == OPOTION) in read_scroll() 1244 if (iven[i] == OPOTION) in ohome()
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| HD | monster.c | 1348 static char nobjtab[] = { 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, 1349 OPOTION, OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE, 1599 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack()
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| HD | create.c | 267 it = OPOTION; in cannedlevel() 429 fillroom(OPOTION, newpotion()); /* make a POTION */ in makeobject()
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| HD | header.h | 223 #define OPOTION 42 macro
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