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Searched refs:SPNUM (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/larn/
HDmonster.c255 for (lprc('\n'), j = -1, i = 0; i < SPNUM; i++) in cast()
261 i = SPNUM; in cast()
283 if (x >= SPNUM) /* no such spell */ in speldamage()
674 if (x >= SPNUM || monst >= MAXMONST + 8 || monst < 0 || x < 0) in nospell()
718 if (spnum < 0 || spnum >= SPNUM || str == NULL) /* bad arguments */ in direct()
779 if (spnum < 0 || spnum >= SPNUM || str == NULL || delay < 0) /* bad args */ in godirect()
924 if (spnum < 0 || spnum >= SPNUM) /* bad args */ in tdirect()
957 if (spnum < 0 || spnum >= SPNUM || str == NULL) /* bad args */ in omnidirect()
1069 if (spnum < 0 || spnum >= SPNUM) /* bad args */ in dirpoly()
HDdata.c368 char spelknow[SPNUM] = { 0 };
451 char spelweird[MAXMONST + 8][SPNUM] = {
HDdiag.c98 for (j = 0; j < SPNUM; j++) { in diag()
208 lwrite((char *)spelknow, SPNUM); in savegame()
271 lrfill((char *)spelknow, SPNUM); in restoregame()
HDheader.h24 #define SPNUM 38 macro
343 extern char spelknow[], *spelname[], *spelmes[], spelweird[MAXMONST + 8][SPNUM];
HDdisplay.c548 for (number = i = 0; i < SPNUM; i++) in seemagic()
560 for (i = 0; i < SPNUM; i++) in seemagic()
HDmain.c825 for (i = 0; i < SPNUM; i++) in parse()