Searched refs:SPNUM (Results 1 – 6 of 6) sorted by relevance
255 for (lprc('\n'), j = -1, i = 0; i < SPNUM; i++) in cast()261 i = SPNUM; in cast()283 if (x >= SPNUM) /* no such spell */ in speldamage()674 if (x >= SPNUM || monst >= MAXMONST + 8 || monst < 0 || x < 0) in nospell()718 if (spnum < 0 || spnum >= SPNUM || str == NULL) /* bad arguments */ in direct()779 if (spnum < 0 || spnum >= SPNUM || str == NULL || delay < 0) /* bad args */ in godirect()924 if (spnum < 0 || spnum >= SPNUM) /* bad args */ in tdirect()957 if (spnum < 0 || spnum >= SPNUM || str == NULL) /* bad args */ in omnidirect()1069 if (spnum < 0 || spnum >= SPNUM) /* bad args */ in dirpoly()
368 char spelknow[SPNUM] = { 0 };451 char spelweird[MAXMONST + 8][SPNUM] = {
98 for (j = 0; j < SPNUM; j++) { in diag()208 lwrite((char *)spelknow, SPNUM); in savegame()271 lrfill((char *)spelknow, SPNUM); in restoregame()
24 #define SPNUM 38 macro343 extern char spelknow[], *spelname[], *spelmes[], spelweird[MAXMONST + 8][SPNUM];
548 for (number = i = 0; i < SPNUM; i++) in seemagic()560 for (i = 0; i < SPNUM; i++) in seemagic()
825 for (i = 0; i < SPNUM; i++) in parse()