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Searched refs:UPDATE_SCREEN (Results 1 – 1 of 1) sorted by relevance

/dragonfly/contrib/nvi2/vi/
HDvs_refresh.c28 #define UPDATE_SCREEN 0x02 /* Flush to screen. */ macro
103 UPDATE_CURSOR : 0) | UPDATE_SCREEN); in vs_refresh()
115 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) in vs_refresh()
718 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); in vs_paint()
720 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && in vs_paint()
739 if (LF_ISSET(UPDATE_SCREEN)) in vs_paint()