| /dragonfly/games/sail/ |
| HD | sync.c | 100 static void recv_captain(struct ship *ship, const char *astr); 101 static void recv_captured(struct ship *ship, long a); 102 static void recv_class(struct ship *ship, long a); 103 static void recv_crew(struct ship *ship, long a, long b, long c); 104 static void recv_dbp(struct ship *ship, long a, long b, long c, long d); 105 static void recv_drift(struct ship *ship, long a); 106 static void recv_explode(struct ship *ship, long a); 107 static void recv_foul(struct ship *ship, long a); 108 static void recv_gunl(struct ship *ship, long a, long b); 109 static void recv_gunr(struct ship *ship, long a, long b); [all …]
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| HD | extern.h | 116 struct ship *toship; 151 struct ship *captured; /* 68 */ 172 struct ship { struct 188 struct ship ship[NSHIP]; /* 16 */ member 216 extern struct ship *ls; /* &cc->ship[cc->vessels] */ 218 #define SHIP(s) (&cc->ship[s]) 219 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++) 259 void table(struct ship *, struct ship *, int, int, int, int); 260 void Cleansnag(struct ship *, struct ship *, int, int); 273 void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool); [all …]
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| HD | game.c | 46 maxturns(struct ship *ship, bool *af) in maxturns() argument 50 turns = ship->specs->ta; in maxturns() 51 *af = (ship->file->drift > 1 && turns); in maxturns() 54 if (ship->file->FS == 1) in maxturns() 61 maxmove(struct ship *ship, int dir, int fs) in maxmove() argument 65 Move = ship->specs->bs; in maxmove() 66 if (!ship->specs->rig1) in maxmove() 68 if (!ship->specs->rig2) in maxmove() 70 if (!ship->specs->rig3) in maxmove() 72 if (!ship->specs->rig4) in maxmove() [all …]
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| HD | dr_3.c | 47 static int is_isolated(struct ship *); 48 static int push(struct ship *, struct ship *); 49 static void step(struct ship *, int, char *); 55 struct ship *sp, *sq; in moveall() 65 struct ship *closest; in moveall() 193 struct ship *sp; in stillmoving() 202 is_isolated(struct ship *ship) in is_isolated() argument 204 struct ship *sp; in is_isolated() 207 if (ship != sp && range(ship, sp) <= 10) in is_isolated() 214 push(struct ship *from, struct ship *to) in push() [all …]
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| HD | pl_4.c | 58 (struct ship *)0, 1) == 'y') { in changesail() 64 (struct ship *)0, 1) == 'y') { in changesail() 91 struct ship *sp; in lookout() 107 saywhat(struct ship *sp, int flag) in saywhat() 122 eyeball(struct ship *ship) in eyeball() argument 126 if (ship->file->dir != 0) { in eyeball() 128 range(ms, ship), saywhat(ship, 0)); in eyeball() 129 i = portside(ms, ship, 1) - mf->dir; in eyeball() 133 ship, countryname[ship->nationality], in eyeball() 134 classname[ship->specs->class], directionname[i]); in eyeball()
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| HD | parties.c | 45 meleeing(struct ship *from, struct ship *to) in meleeing() 57 boarding(struct ship *from, int isdefense) in boarding() 69 unboard(struct ship *ship, struct ship *to, int isdefense) in unboard() argument 71 struct BP *p = isdefense ? ship->file->DBP : ship->file->OBP; in unboard() 76 (p->toship == to || isdefense || ship == to)) { in unboard() 78 send_dbp(ship, n, 0, 0, 0); in unboard() 80 send_obp(ship, n, 0, 0, 0); in unboard()
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| HD | dr_2.c | 51 static int score(struct ship *, struct ship *, char *, size_t, int); 52 static void move_ship(struct ship *, const char *, unsigned char *, 54 static void try(struct ship *f, struct ship *t, 65 struct ship *sp, *sq; in thinkofgrapples() 96 struct ship *sp, *sq; in checkup() 134 struct ship *sp; in prizecheck() 163 closeon(struct ship *from, struct ship *to, char *command, size_t commandmax, in closeon() 176 score(struct ship *ship, struct ship *to, char *movement, size_t movementmax, in score() argument 181 struct File *fp = ship->file; in score() 188 move_ship(ship, movement, &fp->dir, &fp->row, &fp->col, &drift); in score() [all …]
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| HD | assorted.c | 45 static void strike(struct ship *, struct ship *); 48 table(struct ship *from, struct ship *on, in table() 249 Cleansnag(struct ship *from, struct ship *to, int all, int flag) in Cleansnag() 274 strike(struct ship *ship, struct ship *from) in strike() argument 278 if (ship->file->struck) in strike() 280 send_struck(ship, 1); in strike() 281 points = ship->specs->pts + from->file->points; in strike() 283 unboard(ship, ship, 0); /* all offense */ in strike() 284 unboard(ship, ship, 1); /* all defense */ in strike() 288 send_sink(ship, 1); in strike() [all …]
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| HD | lo_main.c | 74 struct ship *ship; in lo_curses() local 109 ship = &scene[log.l_gamenum].ship[log.l_shipnum]; in lo_curses() 112 title[n++], sbuf, ship->shipname, log.l_netpoints, in lo_curses() 113 (float) log.l_netpoints / ship->specs->pts); in lo_curses() 129 struct ship *ship; in lo_main() local 151 ship = &scene[log.l_gamenum].ship[log.l_shipnum]; in lo_main() 153 title[n++], sbuf, ship->shipname, log.l_netpoints, in lo_main() 154 (float) log.l_netpoints / ship->specs->pts); in lo_main()
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| HD | misc.c | 56 range(struct ship *from, struct ship *to) in range() 82 struct ship * 83 closestenemy(struct ship *from, int side, int anyship) in closestenemy() 85 struct ship *sp; in closestenemy() 88 struct ship *closest = NULL; in closestenemy() 138 gunsbear(struct ship *from, struct ship *to) in gunsbear() 160 portside(struct ship *from, struct ship *on, int quick) in portside() 179 colours(struct ship *sp) in colours() 196 logger(struct ship *s) in logger() 228 / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) { in logger()
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| HD | pl_7.c | 94 struct ship *ms; /* memorial structure, &cc->ship[player] */ 399 Signal(const char *fmt, struct ship *ship, ...) in Signal() argument 407 va_start(ap, ship); in Signal() 412 fmtship(format, sizeof(format), fmt, ship); in Signal() 438 prompt(const char *p, struct ship *ship) in prompt() argument 442 fmtship(buf, sizeof(buf), p, ship); in prompt() 479 sgetch(const char *p, struct ship *ship, int flag) in sgetch() argument 484 prompt(p, ship); in sgetch() 513 prompt(pr, (struct ship *)0); in sgetstr() 572 struct ship *sp; in draw_view() [all …]
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| HD | dr_1.c | 48 static int fightitout(struct ship *, struct ship *, int); 53 struct ship *sp; in unfoul() 54 struct ship *to; in unfoul() 77 struct ship *sp, *sq; in boardcomp() 139 fightitout(struct ship *from, struct ship *to, int key) in fightitout() 141 struct ship *fromcap, *tocap; in fightitout() 239 struct ship *sp, *sq; in resolve() 271 struct ship *sp; in compcombat() 272 struct ship *closest; in compcombat() 412 struct ship *s; in next() [all …]
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| HD | dr_5.c | 45 subtract(struct ship *from, struct ship *fromcap, int totalfrom, int *crewfrom, in subtract() 69 mensent(struct ship *from, struct ship *to, int *crew, struct ship **captured, in mensent()
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| HD | dr_4.c | 45 ungrap(struct ship *from, struct ship *to) in ungrap() 62 grap(struct ship *from, struct ship *to) in grap()
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| HD | pl_3.c | 58 struct ship *closest; in acceptcombat() 105 (struct ship *)0, 1)) { in acceptcombat() 117 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { in acceptcombat() 220 struct ship *sp; in grapungrap() 260 struct ship *to; in unfoulplayer()
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| HD | pl_5.c | 51 static void parties(struct ship *, int *, int, int); 159 struct ship *sp; in acceptboard() 202 (struct ship *)0, 1); in acceptboard() 208 parties(struct ship *to, int *crew, int isdefense, int buf) in parties()
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| HD | pl_6.c | 62 c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1); in repair() 158 (struct ship *)0, 1); in loadplayer() 166 (struct ship *)0, 1); in loadplayer()
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| HD | pl_2.c | 101 struct ship *sp; in play() 108 switch (sgetch("~ ", (struct ship *)0, 0)) { in play()
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| HD | pl_main.c | 60 struct ship *sp; in pl_main_init() 92 struct ship *sp; in pl_main_uninit()
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| HD | player.h | 94 extern struct ship *ms; /* memorial structure, &cc->ship[player] */
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| /dragonfly/games/quiz/datfiles/ |
| HD | trek | 3 name of ship:{the }{u.s.s. }enterprise|Enterprise 9 main engines of ship:warp engines|warp 12 type of torpedoes used on the ship:photon torpedoes|photon 13 name of electronic protective device on ship:shields|shield 14 name of device that makes a ship invisible:cloaking device|cloak|cloaking
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| /dragonfly/contrib/file/magic/Magdir/ |
| HD | uuencode | 20 # ship(1) is another, much cooler alternative to uuencode. 22 0 search/1 $\012ship ship'd binary text
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| /dragonfly/games/trek/ |
| HD | abandon.c | 70 if (Ship.ship == QUEENE) { in abandon() 96 Ship.ship = QUEENE; in abandon()
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| HD | win.c | 70 s >= 1000 && Ship.ship == ENTERPRISE) { in win()
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| HD | shield.c | 74 if (Ship.ship == QUEENE) { in shield()
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