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Searched refs:wordvalue (Results 1 – 10 of 10) sorted by relevance

/dragonfly/games/battlestar/
HDparse.c101 wordvalue[n] = -1; in parse()
104 wordvalue[n] = wp->value; in parse()
114 wordvalue[i - 1] = wordvalue[i]; in parse()
121 if (wordvalue[n] == AND && words[n][0] == ',' in parse()
123 wordvalue[n] = -1; in parse()
130 if (wordvalue[n - 1] == AND && wordvalue[n] == AND) { in parse()
134 wordvalue[i - 1] = wordvalue[i]; in parse()
151 wordvalue[n] == AND && in parse()
152 wordvalue[n + 1] == EVERYTHING) { in parse()
154 wordvalue[n + 1] = wordvalue[n - 1]; in parse()
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HDcypher.c48 wordvalue[wordnumber] == KNIFE)) { in cypher()
55 switch (wordvalue[wordnumber]) { in cypher()
112 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
119 wordvalue[wordnumber + 1] = n; in cypher()
132 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
139 wordvalue[wordnumber + 1] = n; in cypher()
157wordvalue[wordnumber + 1] = NORMGOD; in cypher()
183 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
189 wordvalue[wordnumber + 1] = n; in cypher()
203 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
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HDcommand2.c43 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()
44 value = wordvalue[wordnumber]; in wearit()
94 wordvalue[++wordnumber] == AND) in wearit()
107 if (wordvalue[wordnumber + 1] == ON) { in put()
108 wordvalue[++wordnumber] = PUTON; in put()
112 if (wordvalue[wordnumber + 1] == DOWN) { in put()
113 wordvalue[++wordnumber] = DROP; in put()
132 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) && in use()
159 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS)) in use()
161 else if (wordvalue[wordnumber] == COMPASS) in use()
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HDcommand5.c41 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
43 wordvalue[--wordnumber] = TAKE; in kiss()
49 wordvalue[wordnumber])) { in kiss()
52 switch (wordvalue[wordnumber]) { in kiss()
101 wordvalue[wordnumber] == NORMGOD) { in love()
152 wordvalue[wordnumber])) { in love()
153 if (wordvalue[wordnumber] == NATIVE) { in love()
163 if (wordvalue[wordnumber] == MAN || in love()
164 wordvalue[wordnumber] == BODY || in love()
165 wordvalue[wordnumber] == ELF || in love()
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HDcommand4.c41 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) { in take()
43 wordvalue[wordnumber] = TAKEOFF; in take()
50 value = wordvalue[wordnumber]; in take()
81 wordvalue[++wordnumber] == AND) in take()
90 switch (wordvalue[wordnumber]) { in take()
98 wordvalue[wordnumber] = TWO_HANDED; in take()
102 wordvalue[wordnumber] = BROAD; in take()
108 wordvalue[wordnumber] = MAID; in take()
112 wordvalue[wordnumber] = DEADWOOD; in take()
116 wordvalue[wordnumber] = DEADNATIVE; in take()
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HDcommand3.c108 value = wordvalue[wordnumber]; in bury()
214 value = wordvalue[wordnumber]; in shoot()
227 wordvalue[++wordnumber] == AND) in shoot()
236 switch (wordvalue[wordnumber]) { in shoot()
356 objsht[wordvalue[wordnumber]]); in shoot()
HDglobals.c239 int wordvalue[NWORD]; variable
HDcommand6.c242 && wordvalue[wordnumber] == DOOR) { in dooropen()
HDcommand7.c61 switch (wordvalue[wordnumber]) { in fight()
HDextern.h280 extern int wordvalue[NWORD];