Searched refs:wordvalue (Results 1 – 10 of 10) sorted by relevance
101 wordvalue[n] = -1; in parse()104 wordvalue[n] = wp->value; in parse()114 wordvalue[i - 1] = wordvalue[i]; in parse()121 if (wordvalue[n] == AND && words[n][0] == ',' in parse()123 wordvalue[n] = -1; in parse()130 if (wordvalue[n - 1] == AND && wordvalue[n] == AND) { in parse()134 wordvalue[i - 1] = wordvalue[i]; in parse()151 wordvalue[n] == AND && in parse()152 wordvalue[n + 1] == EVERYTHING) { in parse()154 wordvalue[n + 1] = wordvalue[n - 1]; in parse()[all …]
48 wordvalue[wordnumber] == KNIFE)) { in cypher()55 switch (wordvalue[wordnumber]) { in cypher()112 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()119 wordvalue[wordnumber + 1] = n; in cypher()132 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()139 wordvalue[wordnumber + 1] = n; in cypher()157 … wordvalue[wordnumber + 1] = NORMGOD; in cypher()183 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()189 wordvalue[wordnumber + 1] = n; in cypher()203 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()[all …]
43 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()44 value = wordvalue[wordnumber]; in wearit()94 wordvalue[++wordnumber] == AND) in wearit()107 if (wordvalue[wordnumber + 1] == ON) { in put()108 wordvalue[++wordnumber] = PUTON; in put()112 if (wordvalue[wordnumber + 1] == DOWN) { in put()113 wordvalue[++wordnumber] = DROP; in put()132 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) && in use()159 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS)) in use()161 else if (wordvalue[wordnumber] == COMPASS) in use()[all …]
41 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()43 wordvalue[--wordnumber] = TAKE; in kiss()49 wordvalue[wordnumber])) { in kiss()52 switch (wordvalue[wordnumber]) { in kiss()101 wordvalue[wordnumber] == NORMGOD) { in love()152 wordvalue[wordnumber])) { in love()153 if (wordvalue[wordnumber] == NATIVE) { in love()163 if (wordvalue[wordnumber] == MAN || in love()164 wordvalue[wordnumber] == BODY || in love()165 wordvalue[wordnumber] == ELF || in love()[all …]
41 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) { in take()43 wordvalue[wordnumber] = TAKEOFF; in take()50 value = wordvalue[wordnumber]; in take()81 wordvalue[++wordnumber] == AND) in take()90 switch (wordvalue[wordnumber]) { in take()98 wordvalue[wordnumber] = TWO_HANDED; in take()102 wordvalue[wordnumber] = BROAD; in take()108 wordvalue[wordnumber] = MAID; in take()112 wordvalue[wordnumber] = DEADWOOD; in take()116 wordvalue[wordnumber] = DEADNATIVE; in take()[all …]
108 value = wordvalue[wordnumber]; in bury()214 value = wordvalue[wordnumber]; in shoot()227 wordvalue[++wordnumber] == AND) in shoot()236 switch (wordvalue[wordnumber]) { in shoot()356 objsht[wordvalue[wordnumber]]); in shoot()
239 int wordvalue[NWORD]; variable
242 && wordvalue[wordnumber] == DOOR) { in dooropen()
61 switch (wordvalue[wordnumber]) { in fight()
280 extern int wordvalue[NWORD];