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Searched refs:CONFUSES (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/rogue/
Dspec_hit.c468 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */ in m_confuse()
472 monster->m_flags &= (~CONFUSES); in m_confuse()
Dmonster.c106 {(ASLEEP|WAKENS|WANDERS|CONFUSES),"4d4/3d7",97,'M',
354 if ((monster->m_flags & CONFUSES) && m_confuse(monster)) { in mv_1_monster()
Dzap.c199 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS)); in zap_monster()
Drogue.h377 #define CONFUSES 010000000L macro