Searched refs:C_HALFLING (Results 1 – 3 of 3) sorted by relevance
65 #define C_HALFLING 4 /* halfling */ macro
959 if (Player.p_type == C_HALFLING) in genchar()
39 statptr = &Stattable[(int) ROLL(C_MAGIC, C_HALFLING - C_MAGIC + 1)]; in movelevel()