Home
last modified time | relevance | path

Searched refs:DEADNATIVE (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/battlestar/
Dcommand3.c138 if (testbit(inven, DEADNATIVE) || in bury()
140 DEADNATIVE)) in bury()
141 value = DEADNATIVE; in bury()
175 case DEADNATIVE: in bury()
351 DEADNATIVE); in shoot()
Dcommand4.c123 } else if (testbit(from, DEADNATIVE)) { in take()
124 wordvalue[wordnumber] = DEADNATIVE; in take()
325 else if (testbit(inven, DEADNATIVE) || in drop()
326 testbit(location[position].objects, DEADNATIVE)) in drop()
327 value = DEADNATIVE; in drop()
Dextern.h125 #define DEADNATIVE 57 macro
Dcommand2.c261 setbit(location[position].objects, DEADNATIVE); in murder()