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Searched refs:HIDE_PERCENT (Results 1 – 2 of 2) sorted by relevance

/netbsd/src/games/rogue/
Dlevel.c421 if ((cur_level > 2) && rand_percent(HIDE_PERCENT)) { in put_door()
464 if (rand_percent(HIDE_PERCENT)) { in draw_simple_passage()
Drogue.h330 #define HIDE_PERCENT 12 macro