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Searched refs:NECK (Results 1 – 3 of 3) sorted by relevance

/netbsd/src/games/battlestar/
Dcommand7.c298 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in fight()
Dextern.h198 #define NECK 12 /* broken NECK */ macro
Dcommand1.c216 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { in news()