Searched refs:OPOTION (Results 1 – 7 of 7) sorted by relevance
| /netbsd/src/games/larn/ |
| D | store.c | 124 {20, OPOTION, 0, 6}, 125 {90, OPOTION, 1, 5}, 126 {520, OPOTION, 2, 1}, 127 {100, OPOTION, 3, 2}, 128 {50, OPOTION, 4, 2}, 129 {150, OPOTION, 5, 2}, 130 {70, OPOTION, 6, 1}, 131 {30, OPOTION, 7, 7}, 132 {200, OPOTION, 8, 1}, 133 {50, OPOTION, 9, 1}, [all …]
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| D | main.c | 468 case OPOTION: in showwield() 491 case OPOTION: in showwield() 577 case OPOTION: in showquaff() 586 case OPOTION: in showquaff() 606 case OPOTION: in show3() 884 item[i][0] = OPOTION; in parse() 1025 } else if (iven[i - 'a'] == OPOTION) { in wield() 1266 if (iven[i - 'a'] == OPOTION) { in quaff()
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| D | global.c | 543 if (tmp != OPOTION) { in enchantarmor() 551 if (tmp != OPOTION) { in enchantarmor() 572 if (tmp != OPOTION) { in enchweapon() 731 case OPOTION: in adjustcvalues()
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| D | object.c | 54 case OPOTION: in lookforobject() 681 if (take(OPOTION, pot) == 0) in opotion() 1069 if (iven[i] == OPOTION) in read_scroll() 1272 if (iven[i] == OPOTION) in ohome()
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| D | monster.c | 1373 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, OPOTION, 1374 OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE, 1624 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack()
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| D | create.c | 280 it = OPOTION; in cannedlevel() 445 fillroom(OPOTION, newpotion()); /* make a POTION */ in makeobject()
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| D | header.h | 222 #define OPOTION 42 macro
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