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Searched refs:SC_KING (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/phantasia/
Dinterplayer.c579 (Player.p_specialtype >= SC_KING in userlist()
581 || Other.p_specialtype >= SC_KING in userlist()
620 if (Player.p_specialtype < SC_KING) in throneroom()
625 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in throneroom()
650 Player.p_specialtype = SC_KING; in throneroom()
Dmain.c225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main()
631 if (Wizard || (Player.p_specialtype == SC_KING && Throne)) in procmain()
682 if (Other.p_specialtype == SC_KING && in titlelist()
731 … if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()
742 && Other.p_specialtype <= SC_KING in titlelist()
Dphantdefs.h71 #define SC_KING 1 /* king */ macro
Dmisc.c490 case SC_KING: in descrtype()