Searched refs:SC_KING (Results 1 – 4 of 4) sorted by relevance
579 (Player.p_specialtype >= SC_KING in userlist()581 || Other.p_specialtype >= SC_KING in userlist()620 if (Player.p_specialtype < SC_KING) in throneroom()625 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in throneroom()650 Player.p_specialtype = SC_KING; in throneroom()
225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main()631 if (Wizard || (Player.p_specialtype == SC_KING && Throne)) in procmain()682 if (Other.p_specialtype == SC_KING && in titlelist()731 … if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()742 && Other.p_specialtype <= SC_KING in titlelist()
71 #define SC_KING 1 /* king */ macro
490 case SC_KING: in descrtype()