Searched refs:aLow (Results 1 – 7 of 7) sorted by relevance
267 bits64 aLow; in floatx80_is_signaling_nan() local269 aLow = a.low & ~ LIT64( 0x4000000000000000 ); in floatx80_is_signaling_nan()272 && (bits64) ( aLow<<1 ) in floatx80_is_signaling_nan()273 && ( a.low == aLow ); in floatx80_is_signaling_nan()
445 bits32 aHigh, aLow, bHigh, bLow; in mul64To128() local448 aLow = a; in mul64To128()452 z1 = ( (bits64) aLow ) * bLow; in mul64To128()453 zMiddleA = ( (bits64) aLow ) * bHigh; in mul64To128()
287 bits64 aLow;289 aLow = a.low & ~ LIT64( 0x4000000000000000 );292 && (bits64) ( aLow<<1 )293 && ( a.low == aLow );
334 bits64 aLow;336 aLow = a.low & ~ LIT64( 0x4000000000000000 );339 && (bits64) ( aLow<<1 )340 && ( a.low == aLow );
427 bits64 aLow;429 aLow = a.low & ~ LIT64( 0x4000000000000000 );432 && (bits64) ( aLow<<1 )433 && ( a.low == aLow );
389 bits16 aHigh, aLow, bHigh, bLow;392 aLow = a;396 z1 = ( (bits32) aLow ) * bLow;397 zMiddleA = ( (bits32) aLow ) * bHigh;
464 bits32 aHigh, aLow, bHigh, bLow;467 aLow = (bits32)a;471 z1 = ( (bits64) aLow ) * bLow;472 zMiddleA = ( (bits64) aLow ) * bHigh;