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Searched refs:add_to_pack (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/rogue/
Dinit.c157 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
165 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
174 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
184 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
194 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
Dobject.c242 (void)add_to_pack(obj, &level_objects, 0); in plant_gold()
251 (void)add_to_pack(obj, &level_objects, 0); in place_at()
807 (void)add_to_pack(obj, &rogue.pack, 1); in c_object_for_wizard()
Dpack.c66 add_to_pack(object *obj, object *pack, int condense) in add_to_pack() function
146 obj = add_to_pack(obj, &rogue.pack, 1); in pick_up()
Drogue.h640 object *add_to_pack(object *, object *, int);
Dmonster.c725 (void)add_to_pack(monster, &level_monsters, 0); in put_m_at()