Searched refs:add_to_pack (Results 1 – 5 of 5) sorted by relevance
| /netbsd/src/games/rogue/ |
| D | init.c | 157 (void)add_to_pack(obj, &rogue.pack, 1); in player_init() 165 (void)add_to_pack(obj, &rogue.pack, 1); in player_init() 174 (void)add_to_pack(obj, &rogue.pack, 1); in player_init() 184 (void)add_to_pack(obj, &rogue.pack, 1); in player_init() 194 (void)add_to_pack(obj, &rogue.pack, 1); in player_init()
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| D | object.c | 242 (void)add_to_pack(obj, &level_objects, 0); in plant_gold() 251 (void)add_to_pack(obj, &level_objects, 0); in place_at() 807 (void)add_to_pack(obj, &rogue.pack, 1); in c_object_for_wizard()
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| D | pack.c | 66 add_to_pack(object *obj, object *pack, int condense) in add_to_pack() function 146 obj = add_to_pack(obj, &rogue.pack, 1); in pick_up()
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| D | rogue.h | 640 object *add_to_pack(object *, object *, int);
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| D | monster.c | 725 (void)add_to_pack(monster, &level_monsters, 0); in put_m_at()
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