Searched refs:hasdot (Results 1 – 2 of 2) sorted by relevance
189 int hasdot = 0; /* true after seen a dot */ in lua_strx2number() local197 if (hasdot) break; /* second dot? stop loop */ in lua_strx2number()198 else hasdot = 1; in lua_strx2number()206 if (hasdot) e--; /* decimal digit? correct exponent */ in lua_strx2number()
8387 int hasdot;8394 hasdot = 0;8397 hasdot++;8399 if (!hasdot)