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Searched refs:p_istat (Results 1 – 3 of 3) sorted by relevance

/netbsd/src/games/phantasia/
Dinterplayer.c90 Player.p_istat = I_OFF; in battleplayer()
198 switch (Other.p_istat) { in battleplayer()
240 if (Other.p_istat == I_KILLED || Shield < 0.0) in battleplayer()
246 if (Player.p_istat == I_KILLED) in battleplayer()
270 if (Player.p_istat == I_RAN || Other.p_istat == I_RAN) in battleplayer()
315 Player.p_istat = I_OFF; in myturn()
323 Player.p_istat = I_RAN; in myturn()
326 Player.p_istat = I_STUCK; in myturn()
347 Player.p_istat = I_BLEWIT; in myturn()
359 Player.p_istat = I_KILLED; in myturn()
Dphantstruct.h57 short p_istat; /* used for inter-terminal battle */ member
Dmisc.c916 playerp->p_istat = I_OFF; in initplayer()