Searched refs:p_istat (Results 1 – 3 of 3) sorted by relevance
90 Player.p_istat = I_OFF; in battleplayer()198 switch (Other.p_istat) { in battleplayer()240 if (Other.p_istat == I_KILLED || Shield < 0.0) in battleplayer()246 if (Player.p_istat == I_KILLED) in battleplayer()270 if (Player.p_istat == I_RAN || Other.p_istat == I_RAN) in battleplayer()315 Player.p_istat = I_OFF; in myturn()323 Player.p_istat = I_RAN; in myturn()326 Player.p_istat = I_STUCK; in myturn()347 Player.p_istat = I_BLEWIT; in myturn()359 Player.p_istat = I_KILLED; in myturn()
57 short p_istat; /* used for inter-terminal battle */ member
916 playerp->p_istat = I_OFF; in initplayer()