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Searched refs:quadx (Results 1 – 19 of 19) sorted by relevance

/netbsd/src/games/trek/
Dhelp.c101 if (Quad[Ship.quadx][Ship.quady].bases <= 0) { in help()
105 dx = Now.base[i].x - Ship.quadx; in help()
118 Ship.quadx = Now.base[l].x; in help()
127 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady); in help()
Dcheckcond.c82 if (Quad[Ship.quadx][Ship.quady].stars < 0) in checkcond()
84 if (Quad[Ship.quadx][Ship.quady].stars < 0) in checkcond()
88 killd(Ship.quadx, Ship.quady, 1); in checkcond()
Dcomputer.c141 if (i == Ship.quadx && in computer()
181 course = kalc(Ship.quadx, Ship.quady, in computer()
190 tqx = Ship.quadx; in computer()
214 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty, in computer()
325 dx = (Ship.quadx + Ship.sectx / quadsize) - (tqx + tsx / quadsize); in kalc()
Dlrscan.c67 Ship.quadx, Ship.quady); in lrscan()
78 for (i = Ship.quadx - 1; i <= Ship.quadx + 1; i++) { in lrscan()
Devents.c164 if (Ship.quadx == ix && Ship.quady == iy) in events()
168 Ship.quadx = ix; in events()
174 Ship.quadx, Ship.quady); in events()
256 if (e->x == Ship.quadx && e->y == Ship.quady) { in events()
259 killb(Ship.quadx, Ship.quady); in events()
283 if (!((ix == Ship.quadx && iy == Ship.quady) || in events()
383 if (ix == Ship.quadx && iy == Ship.quady) { in events()
Dkill.c71 Quad[Ship.quadx][Ship.quady].klings -= 1; in killk()
73 Quad[Ship.quadx][Ship.quady].scanned -= 100; in killk()
124 if (qx == Ship.quadx && qy == Ship.quady) { in killb()
159 q = &Quad[Ship.quadx][Ship.quady]; in kills()
Dklmove.c120 qx = Ship.quadx; in klmove()
144 motion = Quad[Ship.quadx][Ship.quady] in klmove()
147 Quad[Ship.quadx][Ship.quady] in klmove()
154 Quad[Ship.quadx][Ship.quady].klings -= 1; in klmove()
Dnova.c64 if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0) in nova()
80 Quad[Ship.quadx][Ship.quady].holes += 1; in nova()
82 Quad[Ship.quadx][Ship.quady].stars -= 1; in nova()
Ddumpme.c65 Ship.quadx = ranf(NQUADS); in dumpme()
88 Ship.quadx, Ship.quady, Now.date); in dumpme()
Dmove.c158 dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn; in move()
178 Ship.quadx = ix / NSECTS; in move()
182 if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 || in move()
Dsnova.c87 if (Ship.quadx == qx && Ship.quady == qy) { in snova()
104 qx = Ship.quadx; in snova()
Dsrscan.c94 q = &Quad[Ship.quadx][Ship.quady]; in srscan()
123 printf("position %d,%d/%d,%d", Ship.quadx, in srscan()
Dabandon.c89 q = &Quad[Ship.quadx][Ship.quady]; in abandon()
136 Ship.quadx = Now.base[i].x; in abandon()
Dtorped.c196 killb(Ship.quadx, Ship.quady); in torped()
208 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0) in torped()
Dram.c81 killb(Ship.quadx, Ship.quady); in ram()
Dinitquad.c70 q = &Quad[Ship.quadx][Ship.quady]; in initquad()
Dattack.c89 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0) in attack()
Dtrek.h229 int quadx; /* quadrant x coord */ member
Dsetup.c269 Ship.quadx = ix; in setup()