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Searched refs:redraw (Results 1 – 25 of 51) sorted by relevance

123

/netbsd/src/external/bsd/tmux/dist/
Dimage.c47 int redraw = !TAILQ_EMPTY(&s->images); in image_free_all() local
51 return (redraw); in image_free_all()
124 int redraw = 0; in image_check_line() local
129 redraw = 1; in image_check_line()
132 return (redraw); in image_check_line()
139 int redraw = 0; in image_check_area() local
147 redraw = 1; in image_check_area()
149 return (redraw); in image_check_area()
156 int redraw = 0; in image_scroll_up() local
163 redraw = 1; in image_scroll_up()
[all …]
Dscreen-redraw.c510 int redraw; in screen_redraw_update() local
515 redraw = status_message_redraw(c); in screen_redraw_update()
517 redraw = status_prompt_redraw(c); in screen_redraw_update()
519 redraw = status_redraw(c); in screen_redraw_update()
520 if (!redraw && (~flags & CLIENT_REDRAWSTATUSALWAYS)) in screen_redraw_update()
529 redraw = 0; in screen_redraw_update()
532 redraw = 1; in screen_redraw_update()
534 if (redraw) in screen_redraw_update()
/netbsd/src/tests/lib/libcurses/tests/
Dclearok4 # forces complete redraw on next refresh
17 # forces complete redraw on next refresh
29 # forces complete redraw on next refresh
Dtouchwin12 # must redraw the whole win2 including "window" text
/netbsd/src/sys/arch/ews4800mips/stand/common/
Dprompt.c109 goto redraw; in prompt_input()
129 goto redraw; in prompt_input()
146 redraw: in prompt_input()
/netbsd/src/usr.bin/systat/
Dkeyboard.c80 redraw(); in keyboard()
87 redraw(); in keyboard()
Dextern.h192 void redraw(void);
/netbsd/src/sys/dev/ic/
Dhd44780_subr.c265 callout_schedule(&hdscr->hlcd_sc->redraw, 1); in hlcd_show_screen()
355 callout_schedule(&sc->redraw, 1); in hlcd_redraw()
392 callout_init(&sc->redraw, 0); in hd44780_attach_subr()
393 callout_setfunc(&sc->redraw, hlcd_redraw, sc); in hd44780_attach_subr()
398 callout_stop(&sc->redraw); in hd44780_detach()
399 callout_destroy(&sc->redraw); in hd44780_detach()
Dhd44780var.h116 struct callout redraw; /* wsdisplay refresh/redraw timer */ member
/netbsd/src/games/dab/
Dboard.cc189 _scrn->redraw(); in setpos()
197 _scrn->redraw(); in getmove()
Dgamescreen.h63 virtual void redraw(void) = 0; // Refresh
Dttyscrn.h52 void redraw(void);
Dbox.cc102 _b.getScrn()->redraw(); in paint()
Dttyscrn.cc155 void TTYSCRN::redraw(void) in redraw() function in TTYSCRN
/netbsd/src/external/bsd/nvi/dist/vi/
Dvs_msg.c657 int redraw; in vs_resolve() local
710 redraw = 0; in vs_resolve()
722 redraw = 0; in vs_resolve()
736 redraw = 1; in vs_resolve()
744 if (redraw) in vs_resolve()
/netbsd/src/etc/skel/
Ddot.profile19 # vi settings: set show-match auto-indent always-redraw shift-width=4
20 #export EXINIT="se sm ai redraw sw=4"
Ddot.cshrc18 # vi settings: set show-match auto-indent always-redraw shift-width=4
19 #setenv EXINIT "se sm ai redraw sw=4"
/netbsd/src/games/hack/
Dhh19 ^R redraw redraw the screen (^R denotes the symbol CTRL/R)
/netbsd/src/games/boggle/boggle/
Dextern.h55 void redraw(void);
Dbog.c254 redraw(); in main()
267 redraw(); in main()
Dmach.c235 redraw(); in get_line()
271 redraw(void) in redraw() function
/netbsd/src/games/atc/
Dextern.h98 void redraw(void);
/netbsd/src/external/bsd/nvi/dist/
DTODO56 1.N: The vs_sm_fill routine should scroll if possible, not always redraw.
107 2.0: The options hardtabs, lisp, optimize, redraw, and slowopen
/netbsd/src/games/cgram/
Dcgram.c328 redraw(void) in redraw() function
573 redraw(); in loop()
/netbsd/src/external/bsd/nvi/dist/ipc/
Dipc_cmd.c53 {"", ipc_unmarshall, OFFSET(IPSIOPS, redraw)},

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