Searched refs:ring_exp (Results 1 – 5 of 5) sorted by relevance
66 short ring_exp; variable270 add_strength, regeneration, ring_exp, r_see_invisible, in inv_rings()288 ring_exp = 0; in ring_stats()319 ring_exp += ring->class; in ring_stats()
80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); in mon_hit()442 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); in get_hit_chance()453 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); in get_weapon_damage()
99 if (rand_percent(rogue.exp + ring_exp)) { in trap_player()259 if (rand_percent(17 + (rogue.exp + ring_exp))) { in search()
132 freeze_percent -= ((rogue.exp + ring_exp) * 4); in freeze()401 if ((rogue.exp + ring_exp) > 8) { in sting()402 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8)); in sting()
701 extern short ring_exp;