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Searched refs:ring_exp (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/rogue/
Dring.c66 short ring_exp; variable
270 add_strength, regeneration, ring_exp, r_see_invisible, in inv_rings()
288 ring_exp = 0; in ring_stats()
319 ring_exp += ring->class; in ring_stats()
Dhit.c80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); in mon_hit()
442 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); in get_hit_chance()
453 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); in get_weapon_damage()
Dtrap.c99 if (rand_percent(rogue.exp + ring_exp)) { in trap_player()
259 if (rand_percent(17 + (rogue.exp + ring_exp))) { in search()
Dspec_hit.c132 freeze_percent -= ((rogue.exp + ring_exp) * 4); in freeze()
401 if ((rogue.exp + ring_exp) > 8) { in sting()
402 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8)); in sting()
Drogue.h701 extern short ring_exp;