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Searched refs:shldup (Results 1 – 13 of 13) sorted by relevance

/netbsd/src/games/trek/
Dattack.c128 if (Ship.shldup || Move.shldchg) { in attack()
166 if (Ship.shldup) in attack()
169 Ship.shldup = 0; in attack()
Dshield.c78 if (f > 0 && (Ship.shldup || damaged(SRSCAN))) in shield()
98 stat = &Ship.shldup; in shield()
Dwarp.c139 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); in warp()
198 Ship.shldup = 0; in warp()
Dautover.c76 dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1)); in autover()
Dram.c104 Ship.shldup = 0; in ram()
Dnova.c117 if (Ship.shldup) { in nova()
Ddock.c100 Ship.shldup = 0; in dock()
Dsrscan.c137 if (Ship.shldup) in srscan()
Dabandon.c109 Ship.shldup = 0; in abandon()
Dtorped.c242 if (Ship.shldup || Ship.cond == DOCKED) { in randcourse()
Dtrek.h220 char shldup; /* shield up flag */ member
Dphaser.c119 if (Ship.shldup) { in phaser()
Dsetup.c134 Ship.shldup = 1; in setup()