Searched refs:shldup (Results 1 – 13 of 13) sorted by relevance
128 if (Ship.shldup || Move.shldchg) { in attack()166 if (Ship.shldup) in attack()169 Ship.shldup = 0; in attack()
78 if (f > 0 && (Ship.shldup || damaged(SRSCAN))) in shield()98 stat = &Ship.shldup; in shield()
139 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); in warp()198 Ship.shldup = 0; in warp()
76 dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1)); in autover()
104 Ship.shldup = 0; in ram()
117 if (Ship.shldup) { in nova()
100 Ship.shldup = 0; in dock()
137 if (Ship.shldup) in srscan()
109 Ship.shldup = 0; in abandon()
242 if (Ship.shldup || Ship.cond == DOCKED) { in randcourse()
220 char shldup; /* shield up flag */ member
119 if (Ship.shldup) { in phaser()
134 Ship.shldup = 1; in setup()