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Searched refs:what_is (Results 1 – 16 of 16) sorted by relevance

/netbsd/src/games/rogue/
Dobject.c236 obj->what_is = GOLD; in plant_gold()
303 switch(obj->what_is) { in name_of()
362 obj->what_is = FOOD; in gr_object()
365 obj->what_is = gr_what_is(); in gr_object()
367 switch(obj->what_is) { in gr_object()
397 unsigned short what_is; in gr_what_is() local
402 what_is = SCROL; in gr_what_is()
404 what_is = POTION; in gr_what_is()
406 what_is = WAND; in gr_what_is()
408 what_is = WEAPON; in gr_what_is()
[all …]
Dpack.c121 if ( (obj->what_is == SCROL) && in pick_up()
133 if (obj->what_is == GOLD) { in pick_up()
197 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) { in drop()
218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) { in check_duplicate()
221 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) { in check_duplicate()
227 if ((op->what_is == obj->what_is) && in check_duplicate()
230 if ((obj->what_is != WEAPON) || in check_duplicate()
231 ((obj->what_is == WEAPON) && in check_duplicate()
357 if (obj->what_is != ARMOR) { in wear()
406 if (obj->what_is & (ARMOR | RING)) { in wield()
[all …]
Dinventory.c241 if (obj->what_is & mask) { in inventory()
243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected) in inventory()
538 if (obj->what_is == AMULET) { in get_desc()
543 if (obj->what_is == GOLD) { in get_desc()
556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { in get_desc()
564 switch (obj->what_is) { in get_desc()
722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')'; in single_inv()
730 switch(obj->what_is) { in get_id_table()
Dinit.c160 obj->what_is = ARMOR; in player_init()
169 obj->what_is = WEAPON; in player_init()
178 obj->what_is = WEAPON; in player_init()
187 obj->what_is = WEAPON; in player_init()
Duse.c93 if (obj->what_is != POTION) { in quaff()
205 if (obj->what_is != SCROL) { in read_scroll()
218 if (rogue.weapon->what_is == WEAPON) { in read_scroll()
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) { in idntfy()
410 if (obj->what_is != FOOD) { in eat()
Dspec_hit.c214 if (obj->what_is != WEAPON) { in steal_item()
221 obj->quantity = ((obj->what_is != WEAPON) ? t : 1); in steal_item()
257 obj->what_is = GOLD; in cough_up()
347 (obj->what_is == GOLD)) { in gold_at()
Dring.c91 if (!(ring->what_is & RING)) { in put_on_ring()
212 ring->what_is = RING; in gr_ring()
Dsave.c218 if (obj->what_is == WEAPON) in restore()
270 t.ichar = t.what_is = 0; in write_pack()
Drogue.h217 #define disguise what_is
237 unsigned short what_is; /* imitator's charactor (?!%: */ member
Dscore.c538 if (obj->what_is != FOOD) { in sell_pack()
566 switch(obj->what_is) { in get_value()
Dthrow.c169 ch = get_mask_char(obj->what_is); in get_thrown_at_monster()
Dhit.c217 if ((!obj) || (obj->what_is != WEAPON)) { in get_w_damage()
Dzap.c94 if (wand->what_is != WAND) { in zapp()
Dmove.c145 if (obj->what_is == GOLD) { in one_move_rogue()
Droom.c189 return(get_mask_char(obj->what_is)); in get_dungeon_char()
Dmonster.c549 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) { in mon_can_go()