Searched refs:wordtype (Results 1 – 9 of 9) sorted by relevance
110 wordtype[n] = -1; in parse()113 wordtype[n] = wp->article; in parse()118 if (wordtype[n] == ADJS) { in parse()121 wordtype[i - 1] = wordtype[i]; in parse()130 && wordtype[n + 1] == VERB) { in parse()132 wordtype[n] = -1; in parse()141 wordtype[i - 1] = wordtype[i]; in parse()157 if ((wordtype[n - 1] == NOUNS || in parse()158 wordtype[n - 1] == OBJECT) && in parse()164 wordtype[n + 1] = wordtype[n - 1]; in parse()[all …]
52 wordtype[wordnumber] = VERB; in take()56 while (wordnumber <= wordcount && wordtype[wordnumber] == in take()97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take()102 wordtype[wordnumber--] = OBJECT; in take()107 wordtype[wordnumber--] = OBJECT; in take()111 wordtype[wordnumber--] = OBJECT; in take()117 wordtype[wordnumber--] = OBJECT; in take()121 wordtype[wordnumber--] = OBJECT; in take()125 wordtype[wordnumber--] = OBJECT; in take()130 wordtype[wordnumber--] = OBJECT; in take()[all …]
46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss()49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()55 if (wordtype[wordnumber] == NOUNS) { in kiss()104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love()106 if (wordtype[wordnumber] == NOUNS) { in love()308 while (wordtype[++wordnumber] != OBJECT && in give()316 wordtype[wordnumber] = -1; in give()320 while ((wordtype[++wordnumber] != NOUNS || in give()322 if (wordtype[wordnumber] == NOUNS) { in give()
113 while (wordtype[++wordnumber] != OBJECT && in bury()114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury()117 if (wordtype[wordnumber] == NOUNS && in bury()122 wordtype[wordnumber] = OBJECT; in bury()156 wordtype[wordnumber] = OBJECT; in bury()162 if (wordtype[wordnumber] == OBJECT && position > 88 && in bury()221 wordtype[wordnumber] == OBJECT) { in shoot()242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
50 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || in wearit()51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()117 wordtype[wordnumber] = VERB; in put()122 wordtype[wordnumber] = VERB; in put()204 if (wordtype[wordnumber] != OBJECT || in murder()280 if (wordtype[wordnumber] != OBJECT || in murder()293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage()295 if (wordtype[wordnumber] == NOUNS && in ravage()
54 if (wordtype[wordnumber] != VERB && in cypher()55 !(wordtype[wordnumber] == OBJECT && in cypher()174 … wordtype[wordnumber + 1] = NOUNS; in cypher()177 … wordtype[wordnumber + 1] = OBJECT; in cypher()
263 int wordtype[NWORD]; variable
249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
281 extern int wordtype[NWORD];