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Searched refs:wordtype (Results 1 – 9 of 9) sorted by relevance

/netbsd/src/games/battlestar/
Dparse.c110 wordtype[n] = -1; in parse()
113 wordtype[n] = wp->article; in parse()
118 if (wordtype[n] == ADJS) { in parse()
121 wordtype[i - 1] = wordtype[i]; in parse()
130 && wordtype[n + 1] == VERB) { in parse()
132 wordtype[n] = -1; in parse()
141 wordtype[i - 1] = wordtype[i]; in parse()
157 if ((wordtype[n - 1] == NOUNS || in parse()
158 wordtype[n - 1] == OBJECT) && in parse()
164 wordtype[n + 1] = wordtype[n - 1]; in parse()
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Dcommand4.c52 wordtype[wordnumber] = VERB; in take()
56 while (wordnumber <= wordcount && wordtype[wordnumber] == in take()
97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take()
102 wordtype[wordnumber--] = OBJECT; in take()
107 wordtype[wordnumber--] = OBJECT; in take()
111 wordtype[wordnumber--] = OBJECT; in take()
117 wordtype[wordnumber--] = OBJECT; in take()
121 wordtype[wordnumber--] = OBJECT; in take()
125 wordtype[wordnumber--] = OBJECT; in take()
130 wordtype[wordnumber--] = OBJECT; in take()
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Dcommand5.c46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss()
49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
55 if (wordtype[wordnumber] == NOUNS) { in kiss()
104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love()
106 if (wordtype[wordnumber] == NOUNS) { in love()
308 while (wordtype[++wordnumber] != OBJECT && in give()
316 wordtype[wordnumber] = -1; in give()
320 while ((wordtype[++wordnumber] != NOUNS || in give()
322 if (wordtype[wordnumber] == NOUNS) { in give()
Dcommand3.c113 while (wordtype[++wordnumber] != OBJECT && in bury()
114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury()
117 if (wordtype[wordnumber] == NOUNS && in bury()
122 wordtype[wordnumber] = OBJECT; in bury()
156 wordtype[wordnumber] = OBJECT; in bury()
162 if (wordtype[wordnumber] == OBJECT && position > 88 && in bury()
221 wordtype[wordnumber] == OBJECT) { in shoot()
242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
Dcommand2.c50 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || in wearit()
51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()
117 wordtype[wordnumber] = VERB; in put()
122 wordtype[wordnumber] = VERB; in put()
204 if (wordtype[wordnumber] != OBJECT || in murder()
280 if (wordtype[wordnumber] != OBJECT || in murder()
293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage()
295 if (wordtype[wordnumber] == NOUNS && in ravage()
Dcypher.c54 if (wordtype[wordnumber] != VERB && in cypher()
55 !(wordtype[wordnumber] == OBJECT && in cypher()
174wordtype[wordnumber + 1] = NOUNS; in cypher()
177wordtype[wordnumber + 1] = OBJECT; in cypher()
Dglobals.c263 int wordtype[NWORD]; variable
Dcommand6.c249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
Dextern.h281 extern int wordtype[NWORD];