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Searched refs:C_MESSAGE (Results 1 – 6 of 6) sorted by relevance

/openbsd/src/games/hunt/huntd/
Dhunt.h71 # define C_MESSAGE 2 macro
73 # define C_TESTMSG() (Query_driver ? C_MESSAGE :\
Ddriver.c1130 query == C_MESSAGE ? "C_MESSAGE" : in handle_wkport()
1141 case C_MESSAGE: in handle_wkport()
Danswer.c198 if (sp->mode == C_MESSAGE) { in answer_next()
/openbsd/src/games/hunt/hunt/
Dconnect.c49 mode = C_MESSAGE; in do_connect()
Dhunt.c169 probe_drivers(C_MESSAGE, Sock_host); in main()
/openbsd/src/games/hunt/
DREADME.protocol74 If the server receives the C_MESSAGE message it will
80 C: {uint16: 2 (C_MESSAGE)}
131 If the 'connect mode' is C_MESSAGE (2) then the server will wait