Searched refs:DEADEND (Results 1 – 2 of 2) sorted by relevance
101 # define DEADEND 0x1 macro198 itemp->flags &= ~DEADEND; in stop_look()239 itemp->flags &= ~(ON_SIDE|DEADEND); in stop_look()267 itemp->flags = DEADEND|BEEN; /* true until proven false */ in ottolook()283 if (itemp->flags & DEADEND) { in ottolook()304 if (itemp->flags & DEADEND) { in ottolook()325 if (itemp->flags & DEADEND) { in ottolook()345 if (itemp->flags & DEADEND) { in ottolook()522 if (flbr[j].distance <= 1 || flbr[j].flags & DEADEND) in wander()
9000 (move_deaths): REGNO, DEADREGNO, DEADEND, OUREND, and I now unsigned.