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Searched refs:D_BEYOND (Results 1 – 2 of 2) sorted by relevance

/openbsd/src/games/phantasia/
Dmisc.c145 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND) in descrlocation()
1084 if (Beyond && fabs(xnew) < D_BEYOND && fabs(ynew) < D_BEYOND) in altercoordinates()
1091 xnew = SGN(Player.p_x) * MAX(fabs(Player.p_x), D_BEYOND); in altercoordinates()
1093 ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y), D_BEYOND); in altercoordinates()
1113 else if (MAX(fabs(Player.p_x), fabs(Player.p_y)) >= D_BEYOND) in altercoordinates()
Dphantdefs.h134 #define D_BEYOND (1.1e6) /* distance to beyond point of no return */ macro