Searched refs:LASER (Results 1 – 7 of 7) sorted by relevance
| /openbsd/src/games/battlestar/ |
| D | command7.c | 210 if (TestBit(inven, LASER)) { in fight() 216 ClearBit(inven, LASER); in fight() 217 SetBit(location[position].objects, LASER); in fight() 218 carrying -= objwt[LASER]; in fight() 219 encumber -= objcumber[LASER]; in fight()
|
| D | words.c | 63 { "laser", LASER, OBJECT, NULL }, 64 { "pistol", LASER, OBJECT, NULL }, 65 { "blaster", LASER, OBJECT, NULL }, 66 { "gun", LASER, OBJECT, NULL },
|
| D | dayobjs.c | 99 { 20, LASER },
|
| D | command2.c | 71 case LASER: in wearit() 188 if (TestBit(inven, LASER)) { in murder()
|
| D | extern.h | 93 #define LASER 22 macro
|
| D | command3.c | 192 if (!TestBit(inven, LASER)) in shoot()
|
| /openbsd/src/games/fortune/datfiles/ |
| D | fortunes2 | 14911 THE SMURFS AND THE CARBON-DIOXIDE INDUSTRIAL LASER (1987) 24482 LASER:
|