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Searched refs:LASER (Results 1 – 7 of 7) sorted by relevance

/openbsd/src/games/battlestar/
Dcommand7.c210 if (TestBit(inven, LASER)) { in fight()
216 ClearBit(inven, LASER); in fight()
217 SetBit(location[position].objects, LASER); in fight()
218 carrying -= objwt[LASER]; in fight()
219 encumber -= objcumber[LASER]; in fight()
Dwords.c63 { "laser", LASER, OBJECT, NULL },
64 { "pistol", LASER, OBJECT, NULL },
65 { "blaster", LASER, OBJECT, NULL },
66 { "gun", LASER, OBJECT, NULL },
Ddayobjs.c99 { 20, LASER },
Dcommand2.c71 case LASER: in wearit()
188 if (TestBit(inven, LASER)) { in murder()
Dextern.h93 #define LASER 22 macro
Dcommand3.c192 if (!TestBit(inven, LASER)) in shoot()
/openbsd/src/games/fortune/datfiles/
Dfortunes214911 THE SMURFS AND THE CARBON-DIOXIDE INDUSTRIAL LASER (1987)
24482 LASER: