Searched refs:MMOI (Results 1 – 2 of 2) sorted by relevance
174 for (MachineInstr::mmo_iterator MMOI = MI.memoperands_begin(), in ScanForSpillSlotRefs() local176 MMOI != EE; ++MMOI) { in ScanForSpillSlotRefs()177 MachineMemOperand *MMO = *MMOI; in ScanForSpillSlotRefs()
95 for (MachineInstr::mmo_iterator MMOI = MI->memoperands_begin(), in lowerAlignmentHint() local96 EE = MI->memoperands_end(); MMOI != EE; ++MMOI) in lowerAlignmentHint()97 if ((*MMOI)->getAlign() < Alignment) in lowerAlignmentHint()98 Alignment = (*MMOI)->getAlign(); in lowerAlignmentHint()