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Searched refs:Q_CLOAK (Results 1 – 5 of 5) sorted by relevance

/openbsd/src/games/hunt/hunt/
Dhunt.c92 enter_status = env_init((long) Q_CLOAK); in main()
129 enter_status = Q_CLOAK; in main()
531 enter_status = Q_CLOAK; in env_init()
Dplayit.c373 return Q_CLOAK; in quit()
Dotto.c556 return Q_CLOAK; in otto_quit()
/openbsd/src/games/hunt/huntd/
Dhunt.h64 # define Q_CLOAK 1 macro
/openbsd/src/games/hunt/
DREADME.protocol149 1 (Q_CLOAK) the player wishes to enter cloaked