Searched refs:WOODSMAN (Results 1 – 5 of 5) sorted by relevance
| /openbsd/src/games/battlestar/ |
| D | nightobjs.c | 47 { 216, WOODSMAN }, 50 { 168, WOODSMAN }, 53 { 170, WOODSMAN },
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| D | command2.c | 311 SetBit(location[ahead].objects, WOODSMAN); in ravage() 314 SetBit(location[back].objects, WOODSMAN); in ravage() 317 SetBit(location[left].objects, WOODSMAN); in ravage() 320 SetBit(location[right].objects, WOODSMAN); in ravage()
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| D | command1.c | 145 if (TestBit(location[position].objects, WOODSMAN)) { in news() 146 printf("%s\n", objdes[WOODSMAN]); in news() 147 fight(WOODSMAN, 50); in news()
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| D | dayobjs.c | 80 { 172, WOODSMAN },
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| D | extern.h | 73 #define WOODSMAN 3 macro
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