Home
last modified time | relevance | path

Searched refs:WOODSMAN (Results 1 – 5 of 5) sorted by relevance

/openbsd/src/games/battlestar/
Dnightobjs.c47 { 216, WOODSMAN },
50 { 168, WOODSMAN },
53 { 170, WOODSMAN },
Dcommand2.c311 SetBit(location[ahead].objects, WOODSMAN); in ravage()
314 SetBit(location[back].objects, WOODSMAN); in ravage()
317 SetBit(location[left].objects, WOODSMAN); in ravage()
320 SetBit(location[right].objects, WOODSMAN); in ravage()
Dcommand1.c145 if (TestBit(location[position].objects, WOODSMAN)) { in news()
146 printf("%s\n", objdes[WOODSMAN]); in news()
147 fight(WOODSMAN, 50); in news()
Ddayobjs.c80 { 172, WOODSMAN },
Dextern.h73 #define WOODSMAN 3 macro