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Searched refs:fallen_down (Results 1 – 5 of 5) sorted by relevance

/openbsd/src/games/hack/
Dhack.dog.c104 struct monst *fallen_down = 0; /* monsters that fell through a trapdoor */ variable
118 while ((mtmp = fallen_down) ){ in losedogs()
119 fallen_down = mtmp->nmon; in losedogs()
147 mtmp->nmon = fallen_down; in fall_down()
148 fallen_down = mtmp; in fall_down()
Dhack.save.c114 savemonchn(fd, fallen_down); in dosave0()
171 fallen_down = restmonchn(fd); in dorecover()
Ddef.monst.h112 extern struct monst *fallen_down;
Dhack.main.c302 fmon = fallen_down = 0; in main()
Dhack.shk.c239 for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon) in setpaid()
644 for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon) in bp_to_obj()