Searched refs:ring_inuse (Results 1 – 3 of 3) sorted by relevance
40 bool ring_inuse; /* ring in use flag */ member
181 Player.p_ring.ring_inuse = FALSE; /* not using ring */ in encounter()311 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()323 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()406 Player.p_ring.ring_inuse = TRUE; in playerhits()556 Player.p_ring.ring_inuse = FALSE; in monsthits()
886 } else if (Player.p_ring.ring_inuse && in death()1320 playerp->p_ring.ring_inuse = FALSE; in initplayer()