1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include <ntp.h> 27 #include <ntp_fp.h> 28 #include <refidsmear.h> 29 #include <stdio.h> 30 31 //=======External Functions This Runner Calls===== 32 extern void setUp(void); 33 extern void tearDown(void); 34 extern void test_refidsmear(void); 35 36 37 //=======Test Reset Option===== 38 void resetTest(void); resetTest(void)39void resetTest(void) 40 { 41 tearDown(); 42 setUp(); 43 } 44 45 char const *progname; 46 47 48 //=======MAIN===== main(int argc,char * argv[])49int main(int argc, char *argv[]) 50 { 51 progname = argv[0]; 52 UnityBegin("refidsmear.c"); 53 RUN_TEST(test_refidsmear, 36); 54 55 return (UnityEnd()); 56 } 57