1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "ntp_stdlib.h" 27 #include "ntp.h" 28 #include "ntp_control.h" 29 30 //=======External Functions This Runner Calls===== 31 extern void setUp(void); 32 extern void tearDown(void); 33 extern void test_PeerRestart(void); 34 extern void test_SysUnspecified(void); 35 extern void test_ClockCodeExists(void); 36 extern void test_ClockCodeUnknown(void); 37 38 39 //=======Test Reset Option===== 40 void resetTest(void); resetTest(void)41void resetTest(void) 42 { 43 tearDown(); 44 setUp(); 45 } 46 47 char const *progname; 48 49 50 //=======MAIN===== main(int argc,char * argv[])51int main(int argc, char *argv[]) 52 { 53 progname = argv[0]; 54 UnityBegin("statestr.c"); 55 RUN_TEST(test_PeerRestart, 10); 56 RUN_TEST(test_SysUnspecified, 11); 57 RUN_TEST(test_ClockCodeExists, 12); 58 RUN_TEST(test_ClockCodeUnknown, 13); 59 60 return (UnityEnd()); 61 } 62