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Searched refs:CONFUSE (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/larn/
HDregen.c83 if (d[CONFUSE]) in regen()
84 if (--d[CONFUSE] <= 0) { in regen()
HDstore.c478 if (c[CONFUSE]) in oschool()
479 c[CONFUSE] = 1; /* end confusion */ in oschool()
HDmonster.c655 if (c[CONFUSE]) { in isconfuse()
659 return (c[CONFUSE]); in isconfuse()
1625 c[CONFUSE] += 10 + rnd(10); in spattack()
HDobject.c828 c[CONFUSE] += 20 + rnd(9); in quaffpotion()
893 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
HDheader.h108 #define CONFUSE 30 macro
HDdisplay.c491 if (c[CONFUSE]) /*if confused any dir */ in moveplayer()