Searched refs:CONFUSE (Results 1 – 6 of 6) sorted by relevance
83 if (d[CONFUSE]) in regen()84 if (--d[CONFUSE] <= 0) { in regen()
478 if (c[CONFUSE]) in oschool()479 c[CONFUSE] = 1; /* end confusion */ in oschool()
655 if (c[CONFUSE]) { in isconfuse()659 return (c[CONFUSE]); in isconfuse()1625 c[CONFUSE] += 10 + rnd(10); in spattack()
828 c[CONFUSE] += 20 + rnd(9); in quaffpotion()893 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
108 #define CONFUSE 30 macro
491 if (c[CONFUSE]) /*if confused any dir */ in moveplayer()