Searched refs:S_NOTUSED (Results 1 – 5 of 5) sorted by relevance
16 #undef S_NOTUSED24 #define S_NOTUSED 0 /* record not in use */ macro
683 Other.p_status != S_NOTUSED) in titlelist()699 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) in titlelist()712 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()731 … if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()743 && Other.p_status != S_NOTUSED) in titlelist()
37 && Other.p_status != S_NOTUSED in checkbattle()530 && Other.p_status != S_NOTUSED) in tampered()566 if (Other.p_status == S_NOTUSED in userlist()625 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in throneroom()
533 if (playerp->p_status != S_NOTUSED || Wizard) in findname()550 if (Other.p_status == S_NOTUSED) in allocrecord()569 playerp->p_status = S_NOTUSED; in freerecord()914 playerp->p_status = S_NOTUSED; in initplayer()
485 if (Other.p_status != S_NOTUSED) in activelist()