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Searched refs:S_NOTUSED (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/phantasia/
Dphantdefs.h16 #undef S_NOTUSED
24 #define S_NOTUSED 0 /* record not in use */ macro
Dmain.c683 Other.p_status != S_NOTUSED) in titlelist()
699 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) in titlelist()
712 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
731 … if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()
743 && Other.p_status != S_NOTUSED) in titlelist()
Dinterplayer.c37 && Other.p_status != S_NOTUSED in checkbattle()
530 && Other.p_status != S_NOTUSED) in tampered()
566 if (Other.p_status == S_NOTUSED in userlist()
625 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in throneroom()
Dmisc.c533 if (playerp->p_status != S_NOTUSED || Wizard) in findname()
550 if (Other.p_status == S_NOTUSED) in allocrecord()
569 playerp->p_status = S_NOTUSED; in freerecord()
914 playerp->p_status = S_NOTUSED; in initplayer()
Dgamesupport.c485 if (Other.p_status != S_NOTUSED) in activelist()