1 /*        $NetBSD: gamesupport.c,v 1.11 2009/08/31 08:27:16 dholland Exp $      */
2 
3 /*
4  * gamesupport.c - auxiliary routines for support of Phantasia
5  */
6 
7 #include <setjmp.h>
8 #include <stdio.h>
9 #include <string.h>
10 #include <time.h>
11 
12 #include "phantdefs.h"
13 #include "phantstruct.h"
14 #include "phantglobs.h"
15 #include "pathnames.h"
16 
17 #undef bool
18 #include <curses.h>
19 
20 void
changestats(phbool ingameflag)21 changestats(phbool ingameflag)
22 {
23           static char flag[2] =         /* for printing values of bools */
24           {'F', 'T'};
25           struct player *playerp;       /* pointer to structure to alter */
26           const char   *prompt;                   /* pointer to prompt string */
27           int     c;                    /* input */
28           int     today;                /* day of year of today */
29           int     temp;                 /* temporary variable */
30           long    loc;                  /* location in player file */
31           time_t  now;                  /* time now */
32           double  dtemp;                /* temporary variable */
33           phbool *bptr;                 /* pointer to bool item to change */
34           double *dptr;                 /* pointer to double item to change */
35           short  *sptr;                 /* pointer to short item to change */
36 
37           clear();
38 
39           for (;;)
40                     /* get name of player to examine/alter */
41           {
42                     mvaddstr(5, 0, "Which character do you want to look at ? ");
43                     getstring(Databuf, SZ_DATABUF);
44                     truncstring(Databuf);
45 
46                     if (Databuf[0] == '\0')
47                               userlist(ingameflag);
48                     else
49                               break;
50           }
51 
52           loc = -1L;
53 
54           if (!ingameflag)
55                     /* use 'Player' structure */
56                     playerp = &Player;
57           else
58                     if (strcmp(Databuf, Player.p_name) == 0)
59                               /* alter/examine current player */
60                     {
61                               playerp = &Player;
62                               loc = Fileloc;
63                     } else
64                               /* use 'Other' structure */
65                               playerp = &Other;
66 
67           /* find player on file */
68           if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
69                     /* didn't find player */
70           {
71                     clear();
72                     mvaddstr(11, 0, "Not found.");
73                     return;
74           }
75           time(&now);
76           today = localtime(&now)->tm_yday;
77 
78           clear();
79 
80           for (;;)
81                     /* print player structure, and prompt for action */
82           {
83                     mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
84 
85                     if (Wizard)
86                               printw("B:Password     %s\n", playerp->p_password);
87                     else
88                               addstr("B:Password     XXXXXXXX\n");
89 
90                     printw(" :Login        %s\n", playerp->p_login);
91 
92                     printw("C:Experience   %.0f\n", playerp->p_experience);
93                     printw("D:Level        %.0f\n", playerp->p_level);
94                     printw("E:Strength     %.0f\n", playerp->p_strength);
95                     printw("F:Sword        %.0f\n", playerp->p_sword);
96                     printw(" :Might        %.0f\n", playerp->p_might);
97                     printw("G:Energy       %.0f\n", playerp->p_energy);
98                     printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
99                     printw("I:Shield       %.0f\n", playerp->p_shield);
100                     printw("J:Quickness    %.0f\n", playerp->p_quickness);
101                     printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
102                     printw(" :Speed        %.0f\n", playerp->p_speed);
103                     printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
104                     printw("M:Mana         %.0f\n", playerp->p_mana);
105                     printw("N:Brains       %.0f\n", playerp->p_brains);
106 
107                     if (Wizard || playerp->p_specialtype != SC_VALAR)
108                               mvaddstr(0, 40, descrstatus(playerp));
109 
110                     mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
111                     mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
112                     mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
113                     mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
114                     if (Wizard) {
115                               mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
116                               mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
117                     } else {
118                               mvaddstr(5, 40, "S:X-coord      ?\n");
119                               mvaddstr(6, 40, "T:Y-coord      ?\n");
120                     }
121 
122                     mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
123                     mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
124 
125                     mvprintw(9, 40, "W:Type         %d (%s)\n",
126                         playerp->p_type, descrtype(playerp, FALSE) + 1);
127                     mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
128                     mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
129                     mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
130                     mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
131                     mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
132                     mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
133 
134                     temp = today - playerp->p_lastused;
135                     if (temp < 0)
136                               /* last year */
137                               temp += 365;
138                     mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
139 
140                     mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
141                         flag[(int)playerp->p_palantir],
142                         flag[(int)playerp->p_blessing],
143                         flag[(int)playerp->p_virgin],
144                         flag[(int)playerp->p_blindness]);
145 
146                     if (!Wizard)
147                               mvprintw(19, 8, "8:Ring    %c",
148                                   flag[playerp->p_ring.ring_type != R_NONE]);
149                     else
150                               mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
151                                   playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
152 
153                     if (!Wizard
154                     /* not wizard */
155                         && (ingameflag || strcmp(Login, playerp->p_login) != 0))
156                               /* in game or not examining own character */
157                     {
158                               if (ingameflag) {
159                                         more(LINES - 1);
160                                         clear();
161                                         return;
162                               } else
163                                         cleanup(TRUE);
164                               /* NOTREACHED */
165                     }
166                     mvaddstr(20, 0, "!:Quit       ?:Delete");
167                     mvaddstr(21, 0, "What would you like to change ? ");
168 
169                     if (Wizard)
170                               c = getanswer(" ", TRUE);
171                     else
172                               /* examining own player; allow to change name and
173                                * password */
174                               c = getanswer("!BA", FALSE);
175 
176                     switch (c) {
177                     case 'A': /* change name */
178                     case 'B': /* change password */
179                               if (!Wizard)
180                                         /* prompt for password */
181                               {
182                                         mvaddstr(23, 0, "Password ? ");
183                                         Echo = FALSE;
184                                         getstring(Databuf, 9);
185                                         Echo = TRUE;
186                                         if (strcmp(Databuf, playerp->p_password) != 0)
187                                                   continue;
188                               }
189                               if (c == 'A')
190                                         /* get new name */
191                               {
192                                         mvaddstr(23, 0, "New name: ");
193                                         getstring(Databuf, SZ_NAME);
194                                         truncstring(Databuf);
195                                         if (Databuf[0] != '\0')
196                                                   if (Wizard || findname(Databuf, &Other) < 0L)
197                                                             strcpy(playerp->p_name, Databuf);
198                               } else
199                                         /* get new password */
200                               {
201                                         if (!Wizard)
202                                                   Echo = FALSE;
203 
204                                         do
205                                                   /* get two copies of new password
206                                                    * until they match */
207                                         {
208                                                   /* get first copy */
209                                                   mvaddstr(23, 0, "New password ? ");
210                                                   getstring(Databuf, SZ_PASSWORD);
211                                                   if (Databuf[0] == '\0')
212                                                             break;
213 
214                                                   /* get second copy */
215                                                   mvaddstr(23, 0, "One more time ? ");
216                                                   getstring(playerp->p_password, SZ_PASSWORD);
217                                         }
218                                         while (strcmp(playerp->p_password, Databuf) != 0);
219 
220                                         Echo = TRUE;
221                               }
222 
223                               continue;
224 
225                     case 'C': /* change experience */
226                               prompt = "experience";
227                               dptr = &playerp->p_experience;
228                               goto DALTER;
229 
230                     case 'D': /* change level */
231                               prompt = "level";
232                               dptr = &playerp->p_level;
233                               goto DALTER;
234 
235                     case 'E': /* change strength */
236                               prompt = "strength";
237                               dptr = &playerp->p_strength;
238                               goto DALTER;
239 
240                     case 'F': /* change swords */
241                               prompt = "sword";
242                               dptr = &playerp->p_sword;
243                               goto DALTER;
244 
245                     case 'G': /* change energy */
246                               prompt = "energy";
247                               dptr = &playerp->p_energy;
248                               goto DALTER;
249 
250                     case 'H': /* change maximum energy */
251                               prompt = "max energy";
252                               dptr = &playerp->p_maxenergy;
253                               goto DALTER;
254 
255                     case 'I': /* change shields */
256                               prompt = "shield";
257                               dptr = &playerp->p_shield;
258                               goto DALTER;
259 
260                     case 'J': /* change quickness */
261                               prompt = "quickness";
262                               dptr = &playerp->p_quickness;
263                               goto DALTER;
264 
265                     case 'K': /* change quicksilver */
266                               prompt = "quicksilver";
267                               dptr = &playerp->p_quksilver;
268                               goto DALTER;
269 
270                     case 'L': /* change magic */
271                               prompt = "magic level";
272                               dptr = &playerp->p_magiclvl;
273                               goto DALTER;
274 
275                     case 'M': /* change mana */
276                               prompt = "mana";
277                               dptr = &playerp->p_mana;
278                               goto DALTER;
279 
280                     case 'N': /* change brains */
281                               prompt = "brains";
282                               dptr = &playerp->p_brains;
283                               goto DALTER;
284 
285                     case 'O': /* change poison */
286                               prompt = "poison";
287                               dptr = &playerp->p_poison;
288                               goto DALTER;
289 
290                     case 'P': /* change gold */
291                               prompt = "gold";
292                               dptr = &playerp->p_gold;
293                               goto DALTER;
294 
295                     case 'Q': /* change gems */
296                               prompt = "gems";
297                               dptr = &playerp->p_gems;
298                               goto DALTER;
299 
300                     case 'R': /* change sin */
301                               prompt = "sin";
302                               dptr = &playerp->p_sin;
303                               goto DALTER;
304 
305                     case 'S': /* change x coord */
306                               prompt = "x";
307                               dptr = &playerp->p_x;
308                               goto DALTER;
309 
310                     case 'T': /* change y coord */
311                               prompt = "y";
312                               dptr = &playerp->p_y;
313                               goto DALTER;
314 
315                     case 'U': /* change age */
316                               mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
317                               dtemp = infloat();
318                               if (dtemp != 0.0)
319                                         playerp->p_age = (long) dtemp;
320                               continue;
321 
322                     case 'V': /* change degen */
323                               mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
324                               dtemp = infloat();
325                               if (dtemp != 0.0)
326                                         playerp->p_degenerated = (int) dtemp;
327                               continue;
328 
329                     case 'W': /* change type */
330                               prompt = "type";
331                               sptr = &playerp->p_type;
332                               goto SALTER;
333 
334                     case 'X': /* change special type */
335                               prompt = "special type";
336                               sptr = &playerp->p_specialtype;
337                               goto SALTER;
338 
339                     case 'Y': /* change lives */
340                               prompt = "lives";
341                               sptr = &playerp->p_lives;
342                               goto SALTER;
343 
344                     case 'Z': /* change crowns */
345                               prompt = "crowns";
346                               sptr = &playerp->p_crowns;
347                               goto SALTER;
348 
349                     case '0': /* change charms */
350                               prompt = "charm";
351                               sptr = &playerp->p_charms;
352                               goto SALTER;
353 
354                     case '1': /* change amulet */
355                               prompt = "amulet";
356                               sptr = &playerp->p_amulets;
357                               goto SALTER;
358 
359                     case '2': /* change holy water */
360                               prompt = "holy water";
361                               sptr = &playerp->p_holywater;
362                               goto SALTER;
363 
364                     case '3': /* change last-used */
365                               prompt = "last-used";
366                               sptr = &playerp->p_lastused;
367                               goto SALTER;
368 
369                     case '4': /* change palantir */
370                               prompt = "palantir";
371                               bptr = &playerp->p_palantir;
372                               goto BALTER;
373 
374                     case '5': /* change blessing */
375                               prompt = "blessing";
376                               bptr = &playerp->p_blessing;
377                               goto BALTER;
378 
379                     case '6': /* change virgin */
380                               prompt = "virgin";
381                               bptr = &playerp->p_virgin;
382                               goto BALTER;
383 
384                     case '7': /* change blindness */
385                               prompt = "blindness";
386                               bptr = &playerp->p_blindness;
387                               goto BALTER;
388 
389                     case '8': /* change ring type */
390                               prompt = "ring-type";
391                               sptr = &playerp->p_ring.ring_type;
392                               goto SALTER;
393 
394                     case '9': /* change ring duration */
395                               prompt = "ring-duration";
396                               sptr = &playerp->p_ring.ring_duration;
397                               goto SALTER;
398 
399                     case '!': /* quit, update */
400                               if (Wizard &&
401                                   (!ingameflag || playerp != &Player))
402                                         /* turn off status if not modifying self */
403                               {
404                                         playerp->p_status = S_OFF;
405                                         playerp->p_tampered = T_OFF;
406                               }
407                               writerecord(playerp, loc);
408                               clear();
409                               return;
410 
411                     case '?': /* delete player */
412                               if (ingameflag && playerp == &Player)
413                                         /* cannot delete self */
414                                         continue;
415 
416                               freerecord(playerp, loc);
417                               clear();
418                               return;
419 
420                     default:
421                               continue;
422                     }
423 DALTER:
424                     mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
425                     dtemp = infloat();
426                     if (dtemp != 0.0)
427                               *dptr = dtemp;
428                     continue;
429 
430 SALTER:
431                     mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
432                     dtemp = infloat();
433                     if (dtemp != 0.0)
434                               *sptr = (short) dtemp;
435                     continue;
436 
437 BALTER:
438                     mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
439                         prompt);
440                     c = getanswer("\nTF", TRUE);
441                     if (c == 'T')
442                               *bptr = TRUE;
443                     else
444                               if (c == 'F')
445                                         *bptr = FALSE;
446                     continue;
447           }
448 }
449 
450 void
monstlist(void)451 monstlist(void)
452 {
453           int     count = 0;  /* count in file */
454 
455           puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
456           fseek(Monstfp, 0L, SEEK_SET);
457           while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
458                     printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
459                         Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
460                         Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
461                         Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
462 }
463 
464 void
scorelist(void)465 scorelist(void)
466 {
467           struct scoreboard sbuf;       /* for reading entries */
468           FILE   *fp;                   /* to open the file */
469 
470           if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
471                     while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
472                               printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
473                                   sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
474                     fclose(fp);
475           }
476 }
477 
478 void
activelist(void)479 activelist(void)
480 {
481           fseek(Playersfp, 0L, SEEK_SET);
482           printf("Current characters on file are:\n\n");
483 
484           while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
485                     if (Other.p_status != S_NOTUSED)
486                               printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
487                                   Other.p_name, Other.p_login, Other.p_level,
488                                   descrtype(&Other, FALSE), descrstatus(&Other));
489 
490 }
491 
492 void
purgeoldplayers(void)493 purgeoldplayers(void)
494 {
495           int     today;                /* day of year for today */
496           int     daysold;    /* how many days since the character has been
497                                          * used */
498           time_t  ltime;                /* time in seconds */
499           long    loc = 0L;   /* location in file */
500 
501           time(&ltime);
502           today = localtime(&ltime)->tm_yday;
503 
504           for (;;) {
505                     fseek(Playersfp, loc, SEEK_SET);
506                     if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
507                               break;
508 
509                     daysold = today - Other.p_lastused;
510                     if (daysold < 0)
511                               daysold += 365;
512 
513                     if (daysold > N_DAYSOLD)
514                               /* player hasn't been used in a while; delete */
515                               freerecord(&Other, loc);
516 
517                     loc += SZ_PLAYERSTRUCT;
518           }
519 }
520 
521 void
enterscore(void)522 enterscore(void)
523 {
524           struct scoreboard sbuf;       /* buffer to read in scoreboard entries */
525           FILE   *fp;                   /* to open scoreboard file */
526           long    loc = 0L;   /* location in scoreboard file */
527           bool    found = FALSE;        /* set if we found an entry for this login */
528 
529           if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
530                     while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
531                               if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
532                                         found = TRUE;
533                                         break;
534                               } else
535                                         loc += SZ_SCORESTRUCT;
536           } else {
537                     error(_PATH_SCORE);
538                     /* NOTREACHED */
539           }
540 
541           /*
542          * At this point, 'loc' will either indicate a point beyond
543          * the end of file, or the place where the previous entry
544          * was found.
545          */
546 
547           if ((!found) || Player.p_level > sbuf.sb_level)
548                     /* put new entry in for this login */
549           {
550                     strcpy(sbuf.sb_login, Player.p_login);
551                     strcpy(sbuf.sb_name, Player.p_name);
552                     sbuf.sb_level = Player.p_level;
553                     strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
554           }
555           /* update entry */
556           fseek(fp, loc, SEEK_SET);
557           fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
558           fclose(fp);
559 }
560