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Searched refs:p_might (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/phantasia/
Dfight.c252 inflict = ROLL(Player.p_might / 2.0 + 5.0, 1.3 * Player.p_might) in playerhits()
253 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
264 inflict = ROLL(Player.p_might / 3.0 + 3.0, 1.1 * Player.p_might) in playerhits()
265 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
419 Player.p_might -= inflict; in monsthits()
772 Player.p_might += in throwspell()
774 + 5.0 - Player.p_might) / 2.0; in throwspell()
775 … mvprintw(5, 0, "New strength: %.0f\n", Player.p_might); in throwspell()
884 Curmonster.m_energy = Player.p_might * 30.0; in callmonster()
1100 Player.p_might *= 10.0; in awardtreasure()
Dphantstruct.h17 double p_might; /* effect strength */ member
Dmisc.c426 Player.p_speed, Player.p_quickness + Player.p_quksilver, Player.p_might, in displaystats()
808 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()
876 playerp->p_might = in initplayer()
Dgamesupport.c96 printw(" :Might %.0f\n", playerp->p_might); in changestats()
Dinterplayer.c310 dtemp = ROLL(2.0, Player.p_might); in myturn()