1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "ntp.h" 27 #include "ntpq.h" 28 29 //=======External Functions This Runner Calls===== 30 extern void setUp(void); 31 extern void tearDown(void); 32 extern void testPrimary(void); 33 34 35 //=======Test Reset Option===== 36 void resetTest(void); resetTest(void)37void resetTest(void) 38 { 39 tearDown(); 40 setUp(); 41 } 42 43 char const *progname; 44 45 46 //=======MAIN===== main(int argc,char * argv[])47int main(int argc, char *argv[]) 48 { 49 progname = argv[0]; 50 UnityBegin("t-ntpq.c"); 51 RUN_TEST(testPrimary, 20); 52 53 return (UnityEnd()); 54 } 55