1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 26 //=======External Functions This Runner Calls===== 27 extern void setUp(void); 28 extern void tearDown(void); 29 extern void test_KnownMode(void); 30 extern void test_UnknownMode(void); 31 32 33 //=======Test Reset Option===== 34 void resetTest(void); resetTest(void)35void resetTest(void) 36 { 37 tearDown(); 38 setUp(); 39 } 40 41 char const *progname; 42 43 44 //=======MAIN===== main(int argc,char * argv[])45int main(int argc, char *argv[]) 46 { 47 progname = argv[0]; 48 UnityBegin("modetoa.c"); 49 RUN_TEST(test_KnownMode, 8); 50 RUN_TEST(test_UnknownMode, 15); 51 52 return (UnityEnd()); 53 } 54