xref: /NextBSD/contrib/ntp/tests/sandbox/run-modetoa.c (revision 84d351007654069f9643c8e4b4802a7f5f08ee42)
1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   if (TEST_PROTECT()) \
10   { \
11       setUp(); \
12       TestFunc(); \
13   } \
14   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15   { \
16     tearDown(); \
17   } \
18   UnityConcludeTest(); \
19 }
20 
21 //=======Automagically Detected Files To Include=====
22 #include "unity.h"
23 #include <setjmp.h>
24 #include <stdio.h>
25 
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_KnownMode(void);
30 extern void test_UnknownMode(void);
31 
32 
33 //=======Test Reset Option=====
34 void resetTest(void);
resetTest(void)35 void resetTest(void)
36 {
37   tearDown();
38   setUp();
39 }
40 
41 char const *progname;
42 
43 
44 //=======MAIN=====
main(int argc,char * argv[])45 int main(int argc, char *argv[])
46 {
47   progname = argv[0];
48   UnityBegin("modetoa.c");
49   RUN_TEST(test_KnownMode, 8);
50   RUN_TEST(test_UnknownMode, 15);
51 
52   return (UnityEnd());
53 }
54