1 /*        $NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $   */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)init.c      8.4 (Berkeley) 4/30/95";
36 #else
37 __RCSID("$NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $");
38 #endif
39 #endif                                  /* not lint */
40 
41 #include "extern.h"
42 
43 static int checkout(const char *);
44 static const char *getutmp(void);
45 static int wizard(const char *);
46 
47 void
initialize(const char * filename)48 initialize(const char *filename)
49 {
50           const struct objs *p;
51           char *savefile;
52 
53           puts("Version 4.2, fall 1984.");
54           puts("First Adventure game written by His Lordship, the honorable");
55           puts("Admiral D.W. Riggle\n");
56           location = dayfile;
57           srandom(time(NULL));
58           username = getutmp();
59           wordinit();
60           if (filename == NULL) {
61                     direction = NORTH;
62                     ourtime = 0;
63                     snooze = CYCLE * 1.5;
64                     position = 22;
65                     setbit(wear, PAJAMAS);
66                     fuel = TANKFULL;
67                     torps = TORPEDOES;
68                     for (p = dayobjs; p->room != 0; p++)
69                               setbit(location[p->room].objects, p->obj);
70           } else {
71                     savefile = save_file_name(filename, strlen(filename));
72                     restore(savefile);
73                     free(savefile);
74           }
75           wiz = wizard(username);
76           signal(SIGINT, diesig);
77 }
78 
79 static const char *
getutmp(void)80 getutmp(void)
81 {
82           struct passwd *ptr;
83 
84           ptr = getpwuid(getuid());
85           if (ptr == NULL)
86                     return "";
87           else
88                     return strdup(ptr->pw_name);
89 }
90 
91 /* Hereditary wizards.  A configuration file might make more sense. */
92 static const char *const list[] = {
93           "riggle",
94           "chris",
95           "edward",
96           "comay",
97           "yee",
98           "dmr",
99           "ken",
100           0
101 };
102 
103 static const char *const badguys[] = {
104           "wnj",
105           "root",
106           "ted",
107           0
108 };
109 
110 static int
wizard(const char * uname)111 wizard(const char *uname)
112 {
113           int     flag;
114 
115           if ((flag = checkout(uname)) != 0)
116                     printf("You are the Great wizard %s.\n", uname);
117           return flag;
118 }
119 
120 static int
checkout(const char * uname)121 checkout(const char *uname)
122 {
123           const char  *const *ptr;
124 
125           for (ptr = list; *ptr; ptr++)
126                     if (strcmp(*ptr, uname) == 0)
127                               return 1;
128           for (ptr = badguys; *ptr; ptr++)
129                     if (strcmp(*ptr, uname) == 0) {
130                               printf("You are the Poor anti-wizard %s.  Good Luck!\n",
131                                   uname);
132                               CUMBER = 3;
133                               WEIGHT = 9;         /* that'll get him! */
134                               ourclock = 10;
135                               setbit(location[7].objects, WOODSMAN);  /* viper room */
136                               setbit(location[20].objects, WOODSMAN); /* laser " */
137                               setbit(location[13].objects, DARK);     /* amulet " */
138                               setbit(location[8].objects, ELF);       /* closet */
139                               return 0; /* anything else, Chris? */
140                     }
141           return 0;
142 }
143